academic partnerships 公开课(字母序)

      字母序 将开始 进行中

Game Elements for Learning (Canvas) 0 个评论 关注

开始时间: 04/22/2022 持续时间: 3 weeks

主页: https://www.canvas.net/courses/game-elements-for-learning

简介: Gamification is the integration of game elements into a non-game setting — such as building online communities, education and outreach, or building educational apps. When used meaningfully, game elements can enhance the learner’s experience in an online course. In this professional development MOOC, you will learn how to utilize common game elements like collecting points or resources, quests, avatars, levels, social graphs to engage online students. The course covers the following topics: Introduction to Gamifying Your Course, Game Thinking and Dynamics, Game Elements, and Applying Gamification to your Course.

Human Element: An Essential Online Course Component (Canvas) 0 个评论 关注

开始时间: 04/22/2022 持续时间: 4 weeks

主页: https://www.canvas.net/courses/human-element-an-essential-online-course-component-1

简介: How do you make sure to address not just the content of your teaching in an online course, but also your students? Students want to know their instructor. This challenges online faculty to integrate technologies, such as avatars, video, and social media, to introduce their digital personalities and enhance learners’ experiences. This is called “humanizing,” which, according to DuCharme-Hansen, Dupin-Bryant, 2005 “reduces the psychological distance between the students and the instructor.” As online learning initiatives continue to expand, so does the need to leverage new learning technology to ensure students feel connected and engaged with the instructor and the course material. Course Objectives: Learn how to integrate educational technology tools into an online course with an emphasis on technology that can create an instructor presence or increase personal interaction. Share insights and suggestions about how to “humanize” online courses by maximizing the use of flexible educational technology tools. Demonstrate how technology-facilitated interactions can make instructors and learners more "real" online and how this correlates with student learning and retention. DuCharme-Hanson, R. and Dupin-Bryant, P. (2005). Course Planning for Online Adult Learners. Tech Trends March/April 49 (2), 31-39.