开始时间: 04/22/2022 持续时间: 7 weeks
所在平台: CourseraArchive 课程类别: 人文 大学或机构: Vanderbilt University(范德堡大学) 授课老师: Jay Clayton |
课程主页: https://www.coursera.org/course/onlinegames
课程评论:没有评论
Intended for both newcomers who are curious about video games and hard-core gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media. We will study The Lord of the Rings Online against the backdrop of other games such as Final Fantasy , Star Wars: The Old Republic, and Skyrim; narrative theory, intermediality, and game theory; poems by Spenser, Coleridge, Keats, and Browning; fiction by Tolkien and others; and art since the Pre-Raphaelites that has influenced the neo-medievalism of much fantasy literature and gaming.
Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2011, it generated an estimated $64 billion in revenue. Anyone interested in today’s culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.
Week 1: Game on! The history and theory of MMOs Week 2: Tolkien and the romance tradition Week 3: Peter Jackson’s The Lord of the Ring trilogy Week 4: Pwning Spenser’s Faerie Queene Week 5: Space and time in virtual narratives Week 6: Culture Guilds: Coleridge, Keats, and the Pre-Raphaelite Brotherhood Week 7: The Holy Grail: A good end game
For both newcomers and hard-core gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they are turned into online games.
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