Zbrush, Blender, Substance Painter 3D game character course

所在平台: Udemy

课程主页: https://www.udemy.com/course/zbrush-blender-substance-painter-full-3d-character-course/

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课程简介

课程名称:Zbrush、Blender 和 Substance Painter 3D 游戏角色课程 课程概述:想要为游戏制作3D角色,但不知道流程或程序?不用担心,针对绝对初学者的 Zbrush-Blender-Substance Painter 完整 3D 游戏角色课程将为你提供全面的指导。我是 Niko,一名拥有 14 年游戏行业经验的 3D 角色艺术家和教师。经过多部游戏和角色的创作后,我现在在一些在线平台上教授课程。 在本课程中,我们将从零开始学习 Zbrush、Blender 和 Substance Painter。你将学习如何制作高模型角色,包括重拓扑和 UV 展开(全部在 Zbrush 中完成),修整网格并准备在 Blender 中进行烘焙,然后在 Substance Painter 中进行贴图制作。作为额外内容,我们还将制作一个姿势并渲染高低模型,以提升作品展示效果。 课程内容包括: - 基础 Zbrush 教程,学习雕刻女性头部 - 使用最常用的画笔,提高雕刻效率 - 从球体开始,在 Zbrush 中根据概念进行雕刻 - 详细介绍适用于角色制作的雕刻方法和技巧 - 用 Zbrush 色彩化和精细化我们的角色,进行姿势调整和渲染 - 手动重拓扑和 UV 展开 - 熟悉 Blender 界面,准备模型进行贴图 - 在 Substance Painter 中制作材料并导出纹理 - 将贴图导入 Blender,调整和附加骨架,进行模型姿势制作 - 使用 Blender 渲染,并制作转盘动画以更好地展示 最后,我们将探讨 Artstation、作品集和成功呈现的实用建议。由于本课程为绝对初学者课程,因此无需具备 Zbrush、Blender 或 Substance Painter 的先前知识。我建议你在学习过程中多加练习,以获得最佳学习体验。让我们打开 Zbrush,探索 3D 角色的世界吧!

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课程详情

So you wanna make 3d characters for games?But you don't know the workflow?Or you don't know the programs?Don't worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course gets you covered. I am also here for you.My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I am already teaching in some online platforms.In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly, through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter. As a bonus we will make a pose and render both the high and the low poly to make a better presentation.First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again in Zbrush.And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.Then we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter. And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it's full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation. At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.

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