Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/zbrush-3ds-max-substance-3d-painter-bane-creation-course/

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**课程名称:** ZBrush, 3ds Max, Substance 3D Painter, 蝙蝠侠反派“贝恩”角色创作课程 **课程概述:** 本课程旨在指导学员从零开始,使用ZBrush、3ds Max、Substance 3D Painter以及Marmoset Toolbag 4和Arnold for 3ds Max等工具,创作一个精美的贝恩(Bane)半身像模型。 **学习内容:** * **ZBrush:** * 有机模型创作流程 * 从概念到精修的解剖雕刻 * 添加皮肤细节、血管纹理等 * 制作贝恩的服装、面具、手套等道具 * 使用ZRemesher进行低模拓扑优化 * **3ds Max:** * 制作具有干净细分效果的硬表面模型 * 学习不同道具的建模技巧 * 对雕刻后的模型进行重拓扑 * 处理布尔运算后的拓扑清理 * UV展开 * **Substance Painter:** * 为所有道具制作照片级真实感的纹理 * 创建自定义材质 * 为身体和双手皮肤材质进行着色 * 学习添加细节、划痕、污垢、剥落效果等技巧 * **渲染:** * Marmoset Toolbag 和 Arnold for 3ds Max 的渲染流程 * 材质配置概述 * 灯光属性与布光技巧 * 渲染设置详解 * Arnold 场景的降噪处理 **课程目标:** 通过本课程的学习,学员将能够独立完成一个高级的贝恩半身像模型,熟练掌握使用ZBrush和3ds Max进行高精度模型和逼真服装配饰的制作,学会进行合理的拓扑和UV展开,在Substance Painter中创造出照片级的纹理效果,并最终在Marmoset Toolbag 4和Arnold for 3ds Max中输出令人惊叹的渲染作品。

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GOAL OF THE COURSE:Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV's, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.IN THIS COURSE YOU WILL LEARN:Zbrush:- In this tutorial you will learn how to make organic model in ZBrush- Initial anatomy sculpting and refining- Adding Skin details, veins and many more- Making Bane's cool props such as t-shirt, mask, gloves- Making low poly model with zremesher3ds max:- Making hard surface details with proper topology for clean subdivisions- Learning important technics for modeling different props- Making retopology from sculpted mesh- Cleaning topology after boolean's operations- Making UV'sSubstance Painter:- Texturing all props for photorealistic looks - Make custome materials- Texturin skin material for body and hands- Learning different technics for adding cool details, scratches, grunge, dirts, peeling effectRendering:- Overview rendering process for Marmoset toolbag and Arnold for 3ds max- Overview materil configarations- Light properties and placement- Explaine how to properly setup rendering configurations- Denoising image in Arnold

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