XR App Development for Meta Quest (MetaXR All-in-One SDK)

所在平台: Udemy

课程主页: https://www.udemy.com/course/xr-app-development-for-meta-quest-metaxr-all-in-one-sdk/

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课程简介

课程名称:XR应用开发:Meta Quest(MetaXR全能SDK) 课程概述:本课程是一个初学者友好的Unity课程,旨在教授Unity操作的基础知识、C#的基本概念,以及如何为Meta Quest开发XR应用程序。内容涵盖使用MetaXR全能SDK进行物体抓取、控制器显示、添加传送功能、引入重要功能如透视和创建一个捕捉物品的游戏。 在本课程中,我们将涉及以下使用MetaXR全能SDK的模块: - 摄像机设备 - 透视功能 - 控制器跟踪 - 抓取交互 - 虚拟手 - 触碰交互 - 传送射线交互 - 距离抓取 - 触觉手抓取 - 实体手 - 控制器按钮映射 - 透视窗口 在捕捉物品的游戏中,障碍物、得分物品和奖励物品将朝向玩家飞来。如果控制器或手与障碍物碰撞,得分将减少1分;如果玩家与得分物品碰撞,得分增加1分,碰到奖励物品则增加5分。课程将包括碰撞检测、计时器功能、得分显示以及音效的实现。 此外,您还将获得如何在虚拟环境中集成互动元素的实践经验,学习开发沉浸式、引人入胜和互动性强的XR应用程序的实用技能。如果您感兴趣,请务必注册并开始学习!

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课程详情

This course is a beginner-friendly Unity course where you will learn the basics of Unity's operations, the fundamentals of C#, and how to develop XR applications for Meta Quest. The content includes using the MetaXR All-in-One SDK to grab objects, display controllers, add teleportation features, introduce key functions like passthrough, and create an item-catching game.In this course, we will cover the following blocks for using the MetaXR All-in-One SDK:Camera RigPassthroughController TrackingGrab InteractionVirtual HandsPoke InteractionTeleportRay InteractionDistance GrabTouch Hand GrabReal HandsController Buttons MapperPassthrough WindowFor the item-catching game, obstacles, score items, and bonus items will fly toward the player. If the controller or hands collide with an obstacle, the score will decrease by 1 point. If the player collides with a score item, 1 point will be added, and if they hit a bonus item, 5 points will be added. The implementation will include collision detection, timer functionality, score display, and sound effects.You will also get hands-on experience with how to integrate interactive elements in a virtual environment and learn practical skills for developing immersive, engaging, and interactive XR applications.If you're interested, be sure to enroll and get started!

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