What are Normals?

所在平台: Udemy

课程主页: https://www.udemy.com/course/what-are-normals/

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课程简介

课程名称:什么是法线? 课程概述: 本系列课程(不限软件)将深入探讨法线(Normals)的概念及其在3D艺术中的作用。学完本课程后,您将对法线有深刻的理解,并能够调试和解决几乎所有法线贴图烘焙(Normal Map Baking)过程中遇到的问题。 本课程时长3小时,共10个章节: * **第一章:法线——它们是什么?** * 学习法线及其在表面构建中的作用。 * **第二章:法线——它们做什么?** * 深入了解法线如何被操纵以改变表面的外观。 * **第三章:投影——它是如何工作的?** * 探索法线如何用于在平面上表示复杂的几何形状。 * **第四章:纹理烘焙基础。** * 学习将高多边形模型烘焙到纹理中,并应用所学知识来调试和解决几乎所有投影问题。 * **第五章:什么是切线空间法线?** * 构建自己的切线空间法线,并了解其工作原理,以便更好地理解其用途。 * **第六章:为什么你的法线贴图烘焙会变形。** * 探讨低多边形法线在将高多边形细节投影到表面时起到的关键作用。 * **第七章:使用支持边进行烘焙。** * 综合运用所学知识,使用支持边(support edges)烘焙清晰的法线贴图。 * **第八章:使用法线贴图混合进行烘焙。** * 采用另一种方法,混合两种法线贴图投影技术,以创建清晰的贴图。 * **第九章和第十章:在Maya和Blender中使用法线贴图混合进行烘焙。** * 在Maya和Blender中分别实现法线贴图混合技术,证明这些方法是软件无关的。 技能等级: 本系列课程假定学习者具备一定的3D艺术创作知识。课程从最简单的法线解释开始,学习者最终将全面掌握法线。 教学大纲: 无

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课程详情

In this program agnostic series we learn about Normals and the part they play in our 3D art. By the end of this course you'll have a deep understanding of Normals with the ability to debug and solve almost any normal map baking scenario.This 3 hour series consists of 10 chapters:Chapter 1: Normals - What are they?We learn about Normals and the role they play in surface construction.Chapter 2: Normals - What do they do?We dive into how Normals can be manipulated to alter the look of a surface.Chapter 3: Projection - How does it work?We explore how Normals are used to represent complex geometry on flat surfaces.Chapter 4: Texture Baking Basics.We finally take a look at baking our high polygon model to a texture. We apply what we've learnt thus far to debug and solve almost any projection issue.Chapter 5: What are Tangent Space Normals?We build our own tangent space Normals and learn how they work to better understand why they're used.Chapter 6: Why your Normal map bakes are warped.We take a look at why low polygon Normals play a huge part in how high polygon detail is projected onto a surface.Chapter 7: Baking with support edges.We take everything we've learnt and bake a clean normal map using support edges.Chapter 8: Baking using Normal map blending.We take a different approach and blend two normal map projection methods to create a clean map.Chapters 9 and 10: Baking using Normal map blending in Maya and Blender.We replicate the normal map blending technique in both Maya and Blender to illustrate these methodologies are program agnostic.SKILL LEVEL:This series assumes the viewer has some prior 3D art creation knowledge. As we start from the simplest explanation of Normals, the viewer should have a comprehensive understanding of Normals by the end.

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