WeMade 2048 with Unity & C#

所在平台: Udemy

课程主页: https://www.udemy.com/course/wemade-2048/

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课程名称:使用Unity和C#重制2048游戏 课程概述:欢迎来到本课程!如果您曾想过创建自己的游戏,但觉得这太过于复杂,那么这个课程将非常适合您!我们将从零开始在Unity中重制流行游戏2048。在整个过程中,我会逐行解释我们编写的代码以及在Unity中所采取的每一步行动。通过从头开始重建这款游戏,我们将学习制作游戏所需的基本知识。 我们将从基础开始,建立游戏的框架,然后逐步添加功能和优化,直到完成一个完整的游戏,并更好地理解游戏的运作方式。本课程将涵盖以下几个方面: - **脚本化对象(Scriptable Objects)**:将共享配置从场景中提取到项目中。 - **协程(Coroutines)**:以并行方式运行代码。 - **Unity事件(UnityEvents)**:将代码与用户界面解耦。 - **布局组(LayoutGroups)**:轻松创建和放置UI元素。 - **动画和动画曲线(Animations & Animation Curves)**:为游戏增添一些光彩。 到课程结束时,您将拥有一个功能齐全的游戏,可以在Android/iOS/Web/Windows/Mac/Linux上进行游玩,并且您应该对Unity及其创建自己游戏的能力有一个良好的理解。

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Welcome!If you have ever wanted to create your own game but have felt like it was too intimidating, then this course is for you!In this course we will be recreating the popular game 2048 from scratch in Unity. I will be walking you through every line of code we write as well as every action we take in Unity. By recreating this game from scratch, we will be learning what it takes to make a game. We will start off with the basics, creating the groundwork for the game. Then we will add features and polish one-by-one until we have the finished game and a better understanding of how the game works.Below are just a few of the things we will be covering in this course:Scriptable Objects - to extract shared configuration from the scene into the project.Coroutines - to run code in parallelUnityEvents - to decouple code from UILayoutGroups - to easily create and place UI elementsAnimations & Animation Curves - to add some polish and make your game look goodBy the end we will have a fully functional game that can be played on Android/iOS/Web/Windows/Mac/Linux and you should have a good understanding of Unity and what it provides to create your own games!

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