Weapon Modelling and Texturing in Blender, Zbrush & Painter

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课程主页: https://www.udemy.com/course/weapon-modelling-and-texturing-in-blender-zbrush-painter/

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**课程名称:** Blender, ZBrush & Painter 中的武器建模与纹理 **课程概述:** 本课程旨在教授游戏道具制作的新工作流程,重点关注三大软件:Blender、ZBrush 和 Substance 3D Painter。 **学习目标:** * 混合参考图,创造新的概念设计。 * 完成从初期模块化到最终高精度雕刻的道具制作。 * 掌握雕刻不同表面的技术。 * 学习低多边形模型不同的 UV 展开方法。 * 为不同类型的表面进行纹理绘制。 **课程内容:** * 从早期构思到完成阶段的项目模块化。 * 在 ZBrush 中雕刻不同的表面。 * 不同的 UV 展开技术。 * 从大的形状到中等细节再到微小细节的雕刻过程。 * 从大的整体颜色到微小细节的纹理绘制过程。 **项目概述:** 课程将从分析和融合不同参考图开始,创造一个独特的设计概念。然后在 Blender 中创建初始的模块化模型,接着在 ZBrush 中进行详细雕刻,遵循“大-中-小”的原则,从整体细节到中等层次再到精细雕刻。最后,使用多种技术展开低多边形模型,并在 Substance 3D Painter 中进行烘焙和纹理绘制,同样采用“大-中-小”的流程保证纹理的质量和整体性。 **适合人群:** * 希望探索游戏道具制作新技术的**中级 3D 建模学生**。 * 希望**提高 Blender、ZBrush 和 Substance 3D Painter 工作流程速度和技能**的艺术家。 **不适合人群:** * **绝对初学者**。 **先修知识:** * 具备一定的**游戏艺术管线知识**。 **讲师:** Arash 是一位热爱游戏艺术和环境艺术的教师,拥有众多成功的教学课程和满意的学生。 **课程承诺:** 加入本课程,即可将你的游戏道具制作技能提升到新的水平。

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Do you want to learn new workflows for creating props for games?Then I welcome you to Weapon Modelling and Texturing in Blender, Zbrush & Painter.About Me:My name is Arash and I enjoy Game Art and teaching it. I have a love for Environments too. I have had many courses on teaching these subjects with many happy students.By the End Of This Course, You Will Be Able To:Mix and Match References to Create New Concepts.Create Props From Early Blockout to Final High Poly Sculpt.Use Different Techniques for Sculpting Different Surfaces.Use Different Approaches to Unwrap Low Poly.Texture Different Surfaces.What You Will Learn:Create Blockout from early Ideas to Finishing Stages.Sculpting Different Surfaces in Zbrush.Different UV TechniquesSculpting from Big Shapes to Medium and Small DetailsTexture from Big Overall Colors to Tiny DetailsCourse Project Overview:We will start with look at our references and because we do not have one unified reference, we will mix and match different ideas to create one solid idea. Then we will start in Blender and create a rough blockout using that idea. The next step is to detail that blockout in Zbrush using a Big-Medium-Small Mentality; we will start with overall Big Details and work our way to Medium read and small fine details, noting that many finer details could be added procedurally in texturing phase. Then we will use different Techniques to Unwrap The low poly and Bake And texture in Substance 3D Painter; Just like anything else, the texturing phase is divided into Big-Medium-Small phases to ensure quality and cohesion.Who is This Course For?I have designed this course for intermediate 3d modelling students, who want to explore new techniques for creating props for games.The course is also for artists who want to speed up their workflow in Blender, Zbrush and Substance 3D Painter and improve their skills.Who is Not The Ideal Student For This Course?This course is not designed for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of knowledge about game art pipelines.Join Me Now:So if you want to create props for games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

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