Weapon modeling for games Using Maya and Zbrush

所在平台: Udemy

课程主页: https://www.udemy.com/course/weapon-modeling-for-games-using-maya-and-zbrush/

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课程简介

**课程名称:**《使用Maya和Zbrush进行游戏武器建模》 **课程概述:** 本课程将教授您一套完整且经过验证的行业级游戏可食用资产创建工作流程,从头到尾,您将学习如何制作一个从基础造型到最终渲染的武器游戏模型。 **主要软件:** * **Maya:** 用于模型创建、UV布局和打包。 * **Zbrush:** 用于高模的建模和优化。 * **Marmoset Toolbag:** 用于模型烘焙和渲染。 * **Substance Painter:** 用于资产纹理绘制。 **课程成果:** 课程结束后,您将能够独立创建任何您想要的武器或资产,并将其完整地应用于游戏制作流程,产出高质量的游戏可食用资产。 **课程内容(超过9小时全方位配音讲解):** * **第一部分:** 介绍与参考分析,开始创建基础模型(Blockout)。 * **第二部分:** 完成模型的创建及高模制作。 * **第三部分:** 低模(Low Poly)制作及UV展开。 * **第四部分:** 在Marmoset Toolbag中进行模型烘焙,并修复烘焙错误。 * **第五部分:** 使用Spec/Gloss工作流进行资产纹理绘制,并制作高质量渲染图。 **先修知识:** 建议具备一定的软件基础知识,但课程中的每一步都会进行详细讲解,每个工具都会有所展示。请确保您已在电脑上安装Maya、Zbrush、Substance Painter和Marmoset Toolbag。

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课程详情

This is a course that will teach you the complete and tested workflow of creating a game ready asset for the industry. You will learn from start to finish how to create a weapon game ready model from blockout to final render.In this course we are gonna be using:-Maya: For modeling the asset, laying, and packing the Uvs.-Marmoset Toolbag: For bakes and renders.-Substance Painter: For texturing the asset.-Zbrush: For modeling, and optimizing the high poly.By the end of this course you are gonna be able to create any weapon or asset you want and take it through the whole pipeline into a game ready, high quality asset.More than 9 hours of FULLY narrated contentThis course is over 9 hours and is divided into easy to follow, fully narrated sections:-First section includes: Introduction and reference analysis. This is where we start creating the blockout.-Second section includes: The whole process of creating the model and the high poly.-Third section includes: The process of creating the Low Poly and the Uvs.-Fourth section includes: The process of baking the model in marmoset toolbag and fixing any baking errors.-Fifth section includes: The process of texturing the asset using the Spec/Gloss workflow and then taking it to create high quality renders.Prerequisites for the course:Some basic knowledge of the softwares will be best, although every step is explained, and every tool is shown. Have your programs installed in your computer (Maya, Zbrush, Substance Painter, and Marmoset toolbag).

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