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所在平台: Udemy |
课程主页: https://www.udemy.com/course/vintage-camera-creation-in-blender-3d-and-substance-painter/
课程评论:没有评论
**课程名称:** 在Blender 3D和Substance Painter中创建相机 **课程概述:** 本课程由3D艺术家Aniket Rawat讲授,将带领您从零开始,一步步完成一个复古相机的3D模型制作。课程内容涵盖: * **Blender建模:** * 使用多边形建模和硬表面建模技术。 * 深入学习Blender中的各种修改器,如布尔运算(Boolean)、倒角(Bevel)等。 * 重点讲解如何解决布尔运算过程中出现的常见错误和阴影问题。 * **Substance Painter纹理制作:** * 将模型导出至Substance Painter。 * 学习烘焙网格贴图(Bake Mesh Maps)。 * 掌握如何利用智能蒙版(Smart Masks)和智能材质(Smart Materials)等Substance Painter的强大功能,制作逼真写实的纹理。 * **Blender渲染:** * 将纹理化后的模型导入Blender进行最终渲染。 * 学习材质设置、灯光布置和相机设置。 * 掌握如何使用HDRI(高动态范围图像)来提升渲染效果。 * 课程将使用Cycles渲染器进行最终输出。 **目标学员:** 本课程适合对Blender和Substance Painter有基本了解,并希望提升自身3D创作技能的学习者。
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish. We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various glitches and shading issues that occur while working with Booleans.Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset