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所在平台: Udemy |
课程主页: https://www.udemy.com/course/viking-axe-3d-game-asset-in-blender-substance-painter/
课程评论:没有评论
**课程名称:** 在 Blender 和 Substance Painter 中创建 3D 游戏资产 **课程概述:** 本课程将指导您使用 Blender 创建一把单手维京战斧,该战斧可直接导入 Unreal Engine、Unity、Godot 等主流游戏引擎。我们将全面覆盖游戏资产的开发流程,包括: * **建模基础:** 学习 Blender 中的顶点、边、面的操作,以及添加、删除等实用技巧。 * **模型细化:** 掌握 Subdivision Surface、Mirror、Solidify、Remesh 等常用修改器,并深入学习 Sculpting 模式下的主要笔刷及蒙版(Masking)的运用。 * **UV 展开:** 理解 3D 模型 UV 展开的原理,并将模型展平至 2D 纹理。 * **纹理制作:** 在 Substance Painter 中进行专业的纹理绘制,享受令人满意的创作过程,并将纹理无缝转移回 Blender。 **课程特色:** * **全程演示:** 课程中将实时显示按键和鼠标操作,并配有清晰的语音讲解,确保即使是初学者也能轻松跟上。 * **细节讲解:** 所有操作都将进行详细且清晰的解释,让您充分理解每一个步骤。 * **实战导向:** 学习如何创建可用于任何游戏引擎的直接导入的 3D 游戏资产。 * **互动学习:** 鼓励您一同探索 3D 游戏资产创作的乐趣。 **目标学员:** 本课程适合所有对 3D 建模和游戏资产制作感兴趣的学习者,特别是 3D 领域的绝对初学者。 **学习收获:** 学完本课程,您将能够独立使用 Blender 和 Substance Painter 创建高质量的 3D 游戏资产,并将其应用于实际的游戏开发项目中。
In this course we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.During the lessons, the keys and mouse buttons that I press will be displayed on the screen, so you will always know exactly what to press. Of course, I will also voice them.I explain all my actions in great detail and clearly, so even an absolute beginner will be able to complete the course and learn how to make 3D models for games.Here we will learn to work with vertices, edges, polygons. How to add, delete them, and other useful actions.We will learn the basic modifiers such as: subdivision surface, mirror, solidify, remesh. We will work in sculpting mode. We will study the main brushes that are most often used. I will teach you how to use masking and show interesting features with its use.I'll tell you the principle of unwrapping the plane of a 3d model on a 2D texture. And we will make the textures first ordinary, and then add styling to them and transfer them back to Blender.Let's dive into the interesting and exciting process of creating game assets together!