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所在平台: Udemy |
课程主页: https://www.udemy.com/course/videogame-prop-modeling-from-beginner-to-advanced/
课程评论:没有评论
**课程名称:** 电子游戏道具建模:从入门到进阶 **课程概述:** 本课程旨在帮助学员掌握创建高质量电子游戏道具的全部基础知识和技能。课程将涵盖道具制作的整个流程,从低模创建到最终渲染。具体内容包括: * **低模建模:** 使用 3ds Max 和参考图片进行低多边形模型创建。 * **高模建模:** 在 3ds Max 中创建高多边形模型。 * **UV 展开:** 在 3ds Max 中对 low-poly 模型进行 UV 展开。 * **贴图烘焙:** * 使用 Substance Painter 将高模信息烘焙到 Normal 贴图中。 * 在 Substance Painter 中烘焙 Ambient Occlusion、Thickness、Material ID 和 Curvature 等贴图。 * **材质纹理:** 在 Substance Painter 中进行纹理绘制。 * **渲染:** 使用 Substance Painter 的 iRay 进行最终渲染。 课程将深入探讨各种建模和纹理制作的工具和技术,特别强调以多种方法解决相似建模问题的技巧,以教授学员尽可能多的技术。同时,课程还将介绍节省时间的技术,例如设置快捷键、自定义界面和使用脚本来快速完成复杂的建模任务。 **课程目标:** 完成本课程后,学员将扎实掌握高品质电子游戏道具的创建方法,并能将所学知识应用于自主 3D 模型创作。
- In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.- All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.- Specifically, we will be covering the following processes in depth: - Creating the low-poly model using reference images within 3DS Max - Creating the high-poly model using 3DS Max - UV unwrapping the low-poly model using 3DS Max - Baking the Normal map using the high-poly model in Substance Painter - Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter - Texturing in Substance Painter - Rendering in iRay within Substance Painter- Various tools and techniques of model creation and texturing will be explored. A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.- Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.- By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.