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所在平台: Udemy |
课程主页: https://www.udemy.com/course/video-games-animation-course-animating-an-in-game-jump/
课程评论:没有评论
**課程名稱:** 遊戲動畫課程 - 遊戲內跳躍動畫製作 **課程概述:** 本課程將帶您學習如何在 Autodesk Maya 中進行遊戲內動畫製作。由英國電影電視藝術學院(BAFTA)獲獎動畫師親自教授,您將掌握動畫入門所需的一切知識。 課程重點將放在 **遊戲內跳躍動畫的製作**,從頭開始學習創建一個完整的遊戲內跳躍循環。您將學習如何通過分階段的製作流程來完善動畫: * **介紹跳躍:** 了解遊戲內跳躍動畫的基本原理和概念。 * **第一階段:分塊遮擋(Blocking):** 建立動畫的關鍵動作和姿勢,奠定基礎。 * **第二階段:插值(Splining):** 根據分塊遮擋創建流暢的關鍵幀之間的過渡。 * **第三階段:打磨(Polishing):** 細化動畫的細節,提升表現力和吸引力。 * **結論:** 總結課程內容,並提供進一步學習的建議。 本次課程特別強調 **身體力學(Body Mechanics)** 的基礎知識,這對於任何動畫項目都至關重要。您將學習如何製作一個可編輯的遊戲內跳躍動畫,並能將這些基本原理應用於任何您想要創建的動畫。課程內容將會深入講解 **臀部運動(hips)** 的姿態和動態,以確保動畫的流暢性和吸引力。 **系列課程介紹:** 本課程是「遊戲動畫課程」七系列中的**第一部分**。後續課程將涵蓋更多遊戲動畫的製作技巧,包括: * 遊戲內待機循環(Idle Cycles) * 行走動畫(Walks) * 跳躍動畫(Jumps) * 組合連擊(Combos) * 受擊動畫(Take Hits) * 戰鬥待機動畫(Combat Idle) 教授這位遊戲行業的動畫師將以業界實際工作流程來傳授動畫知識。
Get ready to do your own in game animations in Autodesk Maya!Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animatorIn this course, you'll learn how to create an in game idle cycle from scratch.In this class we will cover how to animate an in game idle cycle. We will use the block rig of a Ryu look alike (from streetfighter) to create his classic idle pose. All these principle can be applied to any idle you will to create. Great detail will be spent of the posing and motion of the hips to get everything working right and have appeal.The course will cover the following areas:Introduction to the jumpFirst pass blocking the jumpSecond pass SpliningPolishing the jumpConclusionThis course will show how to create a in game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project. This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle. All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.