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所在平台: Udemy |
课程主页: https://www.udemy.com/course/video-games-animation/
课程评论:没有评论
**课程名称:** 视频游戏动画课程 - 跑步周期动画 **课程概述:** 本课程将教授如何为视频游戏制作跑步周期动画。课程内容涵盖关键姿势的初步构建(blocking)、曲线调整(splining)以及最终的完善(polishing)。您将学习到实用的技巧和脚本,以提高工作效率。 **课程内容亮点:** * 课程简介 * 跑步动画基础知识 * 实用快捷键脚本 * 在图表编辑器(Graph Editor)中匹配结束切线(tangents)对于周期性动画的重要性 * 跑步动画的初步构建(First Pass Blocking) * 曲线调整(Second Pass Splining) * 最终完善(Polishing) * 课程总结 **核心学习目标:** 本课程将指导您创建最基础的跑步周期动画,并能够根据您角色的特点进行编辑。课程将教授核心的身体力学原理,为动画项目打下坚实的基础。这是所有动画项目的关键起步。 **系列课程介绍:** 本课程是名为“视频游戏动画课程”的七部分系列课程中的第一部分。后续课程将涵盖:待机动画、行走动画、跳跃动画、连击动画、受击动画和战斗待机动画。 **讲师背景:** 讲师 Opi 是一位在游戏行业工作的专业动画师,将以行业内实际的工作方式传授动画知识。 **学习方式:** 理论教学与实践操作相结合,强调行业标准流程。
About This ClassIn this class we will cover how to animate a run cycle for a video game. The course will cover blocking poses, splining and polishing your run.There will be useful tips along the way as well as scripts that you can use to make your workflow more efficient.So what are you waiting for, come join me in class one of this Video Games Series of creating an in game run cycle.In this course you will learn about:Introduction To The ClassIntroduction to the runUseful Shortcut ScriptThe Importance of Matching End Tangents In The Graph Editor For CyclesFirst Pass Blocking The RunSecond Pass SpliningPolishingConclusionThis course will show how to create a vanilla run cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project. This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle. All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.