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所在平台: Udemy |
课程主页: https://www.udemy.com/course/victorian-game-environment/
课程评论:没有评论
课程名称:维多利亚时代3D游戏环境 课程概述: 本课程由Emiel Sleegers授课,他是一位热爱视频游戏的环境艺术家,目前在育碧工作,并参与了AAA级游戏的开发,如《极限竞速:地平线3》和《全境封锁2》。Emiel在年轻时开始使用Unity3D进行编程,但逐渐向游戏艺术转型。他最喜欢的游戏是《最后的生还者》,这部作品激励他进入游戏行业。他的建议是初学者应专注于自己热爱的领域,并不断提升自己。 课程内容: 在本课程中,学员将学习如何创建一个惊艳的维多利亚风格游戏环境。课程将从3ds Max建模精美的装饰件开始,然后使用Zbrush对其进行增强。接着,学员会建模模块化的结构,如柱子、门、屋顶和地板,以便在虚幻游戏引擎中重复使用。课程中将运用Substance Designer创建多种可平铺纹理,如木材、石膏、金属和织物。同时,学员将探索高多边形与低多边形建模以及法线权重到低多边形建模的技术,打造场景中的道具。使用Marvelous Designer,学员还将创建逼真的布料和窗帘,以增强环境的真实感。最后,课程将进入Substance Painter进行道具的纹理处理,确保模型和材质美观后,将其在游戏引擎中设置,包括创建灯光和后期效果,以营造整体的维多利亚时代游戏环境氛围。
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that will further solidify our environment. We will jump into Substance Painter to texture our props and once everything is looking good, we will setup our models and materials in the game engine. We will dive in creating lights and post fx that will set the mood for the overall Victorian Era game environment.