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所在平台: Udemy |
课程主页: https://www.udemy.com/course/uvmapping/
课程评论:没有评论
**课程名称:** Maya硬表面载具UV映射 **课程概述:** 本课程时长3小时39分钟,提供项目文件,将带您从头到尾学习复杂硬表面载具的UV映射。您将学习如何对一个包含多个部件的摩托车模型进行UV映射,掌握各种形状的UV展开技巧以及保持工作流程条理性的关键策略。模型将被划分为四个不同的区域,每个区域将拥有独立的UV布局。 课程结束后,您将能够运用能够加快UV映射工作流程的特定策略,包括: * 将UV贴图从一个对象转移到另一个对象 * 创建自定义MEL脚本以快速分配纹理 * 自动映射技术 **技术要求:** 需要Maya 2020或更新版本才能打开项目文件。 **课程内容:** 课程包含18个视频教程,平均每个约10分钟。您可以按照顺序观看,也可以根据需要跳转到特定章节学习特定技术。 **系列课程:** 本课程是“Maya硬表面载具创建高级系列”的一部分。该系列旨在展示从建模到渲染和灯光的完整工作流程,但本课程也可作为独立课程学习。后续课程将继续深入学习建模、创建颜色ID、Substance中的材质以及渲染和灯光。您将获得必要的文件以进行实践学习。
Complex UV Mapping from start to finish - Maya Tutorial[3hrs 39min] Project Files IncludedThis tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized. The model will be broken up into 4 separate regions that will each have their own UV layout. By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow. Some of the strategies include, transferring UV maps from one object to another, creating a custom mel script to quickly assign textures, automatic mapping and more. Files: All files need Maya 2020 or newer to openVideo TutorialsThere are 18 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.