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所在平台: Udemy |
课程主页: https://www.udemy.com/course/using-cycles-render-engine-in-blender-3d/
课程评论:没有评论
课程名称:在Blender 3D中使用Cycles渲染引擎 课程概述: 本视频课程将带您深入了解强大的Cycles渲染引擎及更高级的物体材质。课程内容将涵盖从有机建模到节点材质以及粒子系统等多个主题。我们首先介绍Cycles渲染引擎的基本概念,以及标准引擎与光线追踪引擎之间的区别。随后,我们将探讨使用曲线进行有机建模技术,以创建在现实世界中常见的更自然和光滑的形状。 接下来,我们将理解UV展开的概念,即如何使用接缝将纹理和其他二维媒体映射到三维物体上,同时学习如何微调和修改UV贴图以及多通道U层。然后,我们会建立一个简单的Cycles材质着色器的基本设置,包括简单材质、阿尔法切割以及多通道和PBR材质着色器,以创建广泛的现实材质着色器,您还将了解材质节点编辑器的工作原理。 课程还将探讨基于物体的照明和360度HDRI环境贴图,以控制整个场景的光照;您将学习光照如何影响场景以及应该使用哪些光源。接下来,我们将了解简单的粒子系统、毛发/毛纱生成以及如何实例化物体。您将利用粒子系统大大提升工作效率,使生成包含数百或数千个对象的大型场景变得更加容易。 最后,您将学习通过节点编辑器进行基础合成工作流程,并使用色彩管理来生成更真实和照片级的图像;这将包括更高级的合成技术,如光晕、景深以及向最终渲染中添加额外的外部图像。到课程结束时,您应能很好地掌握如何在保存图像之前添加高级后期处理,并有效利用Cycles渲染引擎创建真实场景。 讲师介绍: Tim Crellin是一位杰出的3D通才,拥有超过5年的游戏开发、动画和3D建模的工作经验。Tim运营着thatimst3r.com网站和Thatimst3r YouTube频道,向公众提供超过200个公开的视频教程。此外,他还为在线社区创建了多个插件、资产和其他资源,并制作了七款完成的游戏。他非常热衷于教授他人新技能,并倡导开放源代码的理念,让每个人都能享有创作的自由!
This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems. We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene's lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render. By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine. About the author Tim Crellin is a distinguished 3D generalist with over 5 years' experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r.com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!