Unreal Engine 5 C++: Advanced Frontend UI Programming

所在平台: Udemy

课程主页: https://www.udemy.com/course/ureal-engine-5-cpp-advanced-frontend-ui-programming/

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课程简介

**Unreal Engine 5 C++: 高级前端UI编程课程总结** 本课程是一门全面深入的教程,旨在教授学员如何利用Unreal Engine 5的Common UI框架和C++从零开始构建一套功能齐全、AAA级品质的前端UI系统。课程内容涵盖从分层菜单到完整的游戏手柄支持,目标是创建沉浸式、模块化的、适用于真实项目需求的界面。 **核心内容概览:** * **UI基础搭建:** * 创建核心UI框架。 * 注册Widget Stacks,并使用Gameplay Tags进行管理。 * 实现异步函数,用于将Widgets推送到屏幕。 * 构建响应式的“Press Any Key”界面,并演示如何将其显示出来。 * **动态主菜单系统:** * 使用原生C++类支持的Common UI Buttons。 * 添加上下文相关的按钮描述和操作按钮。 * 创建灵活的确认界面。 * 实现无缝的游戏手柄支持。 * 学习如何以模块化、可重用的方式组织UI功能,以支持Blueprint和C++项目。 * **强大的选项菜单:** * 构建具有顶部标签按钮和右侧详细视图面板的选项菜单。 * 支持多个设置类别,包括Gameplay、Audio、Graphics和Input。 * 学习如何结合Data Objects和Unreal的Data Registry系统来动态填充UI。 * **功能性实现:** * 实现将值重置为默认值的逻辑。 * 自定义列表条目Widget的生成方式。 * 创建自定义Game User Settings系统,用于从配置文件存储和加载玩家偏好设置。 * **音频和视频设置:** * 添加控制项,用于调整窗口模式、分辨率、阴影质量、帧率限制等。 * 学习如何正确管理数据依赖和条件逻辑,以实现简洁、可扩展的架构。 * **加载界面:** * 实现启动和游戏内加载界面,使其能无缝集成到项目的UI流程中。 * 为玩家提供从启动到游戏的流畅体验。 本课程旨在为开发者提供构建现代、交互式游戏UI所需的全面技能。

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In this comprehensive course, you'll build a fully-featured, AAA-quality frontend UI system entirely from scratch using Unreal Engine 5's Common UI framework and C++. From layered menus to full gamepad support, you'll learn how to create immersive and modular interfaces designed for real-world projects.You'll start by setting up the core UI foundation. We'll create a primary layout widget, register widget stacks using gameplay tags, and implement asynchronous functions for pushing widgets onto the screen. Once that's in place, you'll build a responsive "Press Any Key" screen and display it using your new widget flow.Next, you'll create a dynamic main menu system. We'll use Common UI buttons backed by native C++ classes to add contextual button descriptions, action buttons, and a flexible confirmation screen. We'll also ensure full gamepad support is seamlessly integrated. Along the way, you'll learn how to structure UI features in a modular, reusable way for both Blueprint and C++ projects.Once the core menu is complete, you'll move on to building a robust options menu. This system will feature tab buttons at the top, a detailed view panel on the right, and support for multiple settings categories including gameplay, audio, graphics, and input. You'll learn how to combine data objects with Unreal's Data Registry system to dynamically populate the UI.After setting up the structure, we'll focus on functionality. You'll implement logic to reset values to default, customize how list entry widgets are generated, and create a custom Game User Settings system to store and load player preferences from config files.With that foundation in place, we'll dive into creating audio and video settings. You'll add controls for adjusting window mode, resolution, shadow quality, frame rate limit, and more-while managing data dependencies and conditional logic properly for a clean, scalable architecture.Finally, you'll implement startup and in-game loading screens that integrate seamlessly into your project's UI flow, giving players a polished experience from launch to gameplay.

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