Unreal 4 Material Shaders: All You Need to Get Started

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal4-materials-101/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**课程名称:** Unreal 4 材质着色器:入门所需的一切 **课程概述:** 本系列课程将通过实例演示,教授大家如何实际运用 Unreal 4 的材质系统。课程内容将涵盖材质编辑器界面、PBR 工作流程以及材质层和材质函数等高级功能。随后,课程将通过一系列实际操作,创建各种不同类型的材质,涵盖以下内容: * **不透明材质 (Opaque)** * **半透明材质 (Translucent)** * **遮罩材质 (Masked)** * **光照函数 (Light Functions)** * **延迟贴花 (Deferred Decals)** **注意:** 本系列课程不包含 UI 材质、后期处理材质、体积材质或皮肤材质的讲解,这些内容属于更高级的范畴。

课程评论(0条)

课程详情

In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can. Across the series we will look at:OpaqueTranslucentMaskedLight FunctionsDeferred DecalsWe will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category

课程标签

0人关注该课程

主题相关的课程