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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-shader-river-lake/
课程评论:没有评论
Unreal Shader: River & Lake 课程概述 本课程将带领学员一步步学习如何创建高度可定制的水体着色器。 **课程内容将涵盖:** * **波浪运动:** 利用内置的隐藏函数实现逼真的波浪效果。 * **深度水逻辑:** 独立控制浅水和深水的颜色。 * **参数化控制:** 创建一个功能强大的函数来控制法线、粗糙度、高光强度等参数,并集成距离系统以避免远距离波浪重复。 * **不透明度与过渡:** 实现物体与水体边缘平滑过渡的淡入淡出效果。 * **折射效果:** 配置简单的折射参数。 * **真实感增强:** 生成高度可定制的光照(caustic)和泡沫效果,包括颜色、纹理尺寸、强度、衰减距离和速度。 * **涟漪系统:** 集成涟漪效果,特别适用于雨天环境。提供 Substance Designer 文件用于创建或修改涟漪纹理。 * **顶点层细节:** 利用顶点层在水体模型上绘制细节,并控制波浪的影响。 * **冰冻效果:** 集成可通过顶点控制的冰冻系统,适用于冬季环境。 * **河流转换:** 将水体点转化为河流的设置。 **重要提示:** * 本课程基于 Unreal Engine 5.2 版本创建,强烈建议使用相同版本进行学习,以免出现未涵盖的错误。 * 课程内容仅供个人使用,禁止共享、销售或免费发布到任何平台。
During this course I will show you, step by step, how to create a fully customizable water shader!What I will learn?We will start by creating the waves movements with the help of a native hidden function.After this first feature, we will create the deep water logic to control independently shallow and deep water colorTo control the normal, roughness or specular intensities, we will create a big function for the parametersAnd we will take advantage of this part to implement a distance system to avoid the wave repetition at long distance.Once we have taken control of our parameters, we will focus on opacity to create a smooth transition between the objects and the water edges.And we will configure some very simple parameters for refractionTo increase the realism of our water, we wll see how to generate caustic and foam effects, fully customizable in color, texture size, intensity, fade distance and speed.Because it can be useful in rainy environments, we'll look at how to integrate a ripple system.As a bonus, you'll find in the course resources the Substance Designer file for creating and/or modifying a ripple texture.To add detail to the water surface, painting meshes is always a good option, but it's sometimes difficult to simulate waves on them.With a vertex layer, you can paint all kinds of details on the surface and control the waves influence.Winter environments have always something special, that's is why we will integrate a vertex-controllable ice system. And finally, we will set up an option to convert our water point into a riverImportant note: This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.