Unreal Generalist: Practical Materials & Effects

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-generalist-practical-materials-effects/

课程评论:没有评论

第一个写评论        关注课程

课程简介

课程名称:Unreal Generalist: Practical Materials & Effects 课程概述:在本课程中,我们将首先构建一个干净、简单的基础材质,涵盖基本颜色、粗糙度、AO、金属度和法线调整等核心控制。接下来,我们将逐步提升,增加细节法线、基于物体半径的平铺、自定义平铺参数,以及纹理变化功能,以进一步提升视觉质量。 随后,我们将深入探讨双向材质混合,探索多种混合技术,为创建包括地形和道具的Z-up掩模在内的DFAO着色器做好准备。接着,我们将重新利用现有的材质功能,创建分层堆叠材质,展示如何在不同材质类型中高效重用工具,同时保持一切井然有序且可扩展。 课程中,您还将构建一个带有雾化、折射、水滴和流动水的玻璃凝结着色器,配备动态四向掩模系统,便于在其他特效中重用,特别适合电影和高保真项目。我们还会讲解视差遮挡映射,并着手处理使用坡度掩模和边缘噪声的自动地形材质,实现大环境中的自然过渡。 接下来是特效时间:高级翻页书设置、Niagara集成、Embergen基础知识和VDB工作流程——这些都是您打造电影级实时效果所需的一切。您将重用翻页书创建大气燃烧和抗风效果,开发一种能使角色与表面融为一体的变色龙着色器,并构建一个动态多层全息图。 最后,我们将把所有内容结合在一起,创造一个复杂的毒河效果,展示我们所学的全部知识。这门课程旨在帮助通才更聪明地工作,而不是更费力,完成后您将拥有一个灵活的工具包,准备投入生产。让我们开始构建吧!

课程评论(0条)

课程详情

In this course, we'll start by building a clean, simple base material with essential controls for Base Color, Roughness, AO, Metallic, and Normal adjustments.From there, we level up - adding detail normals, object radius-based tiling, custom tiling parameters, and a texture variation function to push visual quality even further.Next, we dive into 2-way material blending, exploring multiple blending techniques. That sets us up to create a DFAO shader featuring various blending types, including Z-up masking for terrain and props.We'll then repurpose our existing material functions to create a stacked layer material - showing you how to reuse your tools efficiently across different material types while keeping everything organized and scalable.You'll also build a glass condensation shader, complete with fogging, refraction, water droplets, and running water - featuring a dynamic 4-way masking system, reusable in other FX and perfect for cinematics and high-fidelity projects.We'll cover Parallax Occlusion Mapping, then tackle auto terrain materials using slope masks and edge noise to drive natural transitions for large environments.From there, it's VFX time: advanced flipbook setups, Niagara integration, Embergen basics, and VDB workflows - everything you need to craft cinematic real-time effects.You'll reuse flipbooks to create atmospheric burnup and wind resistance effects, develop a chameleon shader that blends characters into surfaces, and construct a dynamic multi-layered hologram.And finally? We bring it all together in the toxic river - a complex effect combining everything we've learned into one stunning showcase.This course is built for generalists who want to work smarter, not harder - and leave with a flexible toolkit ready for production.Let's build.

课程标签

0人关注该课程

主题相关的课程