Unreal Engine 5 Real-Time Physics Interactive Art with OSC

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-physics-interactive-art-with-osc/

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课程名称:Unreal Engine 5 实时物理互动艺术与OSC 课程概述:在这门课程中,您将学习如何在Unreal Engine 5中编写实时物理互动艺术的代码。这是一门创意编码课程,您将学习如何创建自动动画的程序,而不是像传统三维动画那样手动创建关键帧。该课程时长2小时45分钟,内容丰富,包括我在创造互动艺术和多媒体装置过程中积累的代码片段、技术和工作流程。您将学习的内容包括:配置Unreal Engine项目以用于互动艺术(禁用游戏开发功能);创建可重用的“插件”功能;运用向量数学实现多种程序效果和动画;通过OSC(开放声音控制)链接移动设备,创造沉浸式体验;优化UE5物理系统以提高性能和计算效率。 作为一名艺术家或设计师,涉足编程可能并不容易,而Unreal Engine的复杂性更会让人感到不知所措。然而,经过反复练习和多个实际项目的学习,您会发现编程并没有那么困难,更多的是时间问题。对于希望在Unreal Engine中创作更具美感作品的程序员来说,本课程将帮助您从艺术家的角度看待问题,思维方式与传统游戏开发背景有所不同。

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In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than you manually creating keyframes in a traditional sense of 3D animation.This 2 hr 45 min course, is packed with code snippets, techniques and workflows that I've acquired creating interactive art and multimedia installations in the field. Here are just a few lists of thing you'll do:Configuring a Unreal Engine project for interactive art (disabling GameDev features).Creating 'plugin' like functions that can be reused and repurposed in later projects.Using vector math to achieve several procedural FX and animations.Linking a mobile device through OSC (Open Sound Control) to create an immersive experience.Optimization of the UE5 physics system to increase performance and computational stress.As an artist or designer, it's not easy to dive into programming and Unreal Engine can be quite overwhelming. However, like everything with repetition and many practical projects you'll soon realize that it is not too difficult and more of an issue of time. For programmers wanting to create more aesthetically pleasing work in Unreal Engine. This course will allow you to see through the lens of an artist and how to think differently if you are more used to creating programs for traditional GameDev contexts.

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