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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-octahedral-imposters-create-lod/
课程评论:没有评论
**课程名称:** Unreal Engine 八面体假体和 LOD 制作 **课程概述:** 本课程将教授如何在 Unreal Engine 中优化 StaticMesh,从 LOD0 到最后一个 LOD,并尽可能保持与原始模型的一致性,避免出现奇怪的过渡。最终,课程将演示如何生成八面体假体(Octahedral Impostors)并将其应用于最后一个 LOD,从而最大程度地优化资产,显著提升 Unreal Engine 游戏的 FPS 性能。 课程将使用由 Ryan Brucks 创建并由讲师修改以兼容 Unreal Engine 4.22 至 4.27 版本的 ImpostorBaker 插件。课程中还将提供一个专门的版本以及一个用于更轻松、更准确地创建假体的新地图。 学员将充分练习八面体假体的创建,并学习重要的配置和技巧,以确保其最大程度地与原始模型一致。 **课程内容划分:** * **假体创建:** 将为 Kite Demo、Brushify、Michael Gerard assets course、Koolala Snow Scene、Modular Cliff 等多种资产创建假体。 * **LOD 优化:** 学习如何从头开始创建 LOD,仅使用 Unreal Engine 自带的工具。提供简化工作流程的技巧,例如将 LOD 设置重用于其他资产,并比较我们的 LOD 与旧 LOD。 * **最终假体制作:** 在经过多次练习后,制作最终的八面体假体,并在创建 LOD 后将其应用,利用最后一个 LOD 实现从最密集网格到假体的平滑过渡。 **注意:** 本课程仅适用于 Unreal Engine 4。不适用于 Unreal Engine 5。
In this course, I will teach you how to optimize your StaticMesh from LOD0 to your last LOD in UNREAL ENGINE and stay as close to the original as possible without any strange transition. In the end I will show you how to generate Octahedral Impostors in UE4 and put in your last LOD, optimizing your assets as much as possible and gaining a lot of FPS performance in your Unreal Engine game.The ImpostorBaker plugin created by Ryan Brucks will be used in a version of mine modified to accept Unreal Engine 4.22, 4.23, 4.24, 4.25, 4.26 & 4.27. An exclusive version is present in this course along with a new map to create our Impostors more easily and accurately.We will practice to the maximum the creation of our Octahedral Impostors and show some important configurations and tips to make it as equal as possible.The course is divided into several sections:We will create the impostors for various assets of the Kite Demo, Brushify, Michael Gerard assets course, Koolala Snow Scene, Modular Cliff.We will learn how to optimize LODs by creating from scratch, using only the tools of the Unreal Engine, tips on how to facilitate our work by reusing LODs settings for other assets, and comparing our lod with the old lod.We will create our final impostor after several training sessions, and we will create it after creating our LODs and using our last lod to have a smooth transition between all the LODs from the densest mesh to the impostor.If you are in UE5 that is not is my problem, this course not is for Unreal Engine 5. is like if this was a Windows 10 course and you are using Windows 11.