|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-course/
课程评论:没有评论
《Unreal Engine 5 (UE5): Complete Beginners Course》课程内容摘要 本课程是一门面向初学者的全面入门指南,旨在帮助学员从零开始掌握使用Unreal Engine 5 (UE5) 创建令人惊叹的实时内容。UE5凭借其全新的Lumen光照系统和Nanite虚拟化几何引擎,使得游戏、建筑或产品开发变得前所未有的便捷。 课程涵盖了UE5的各个核心方面: * **UE5基础**:介绍UE5的整体布局、用户界面概览,以及如何设置首个项目、创建关卡,并进行曝光调整和后期处理。 * **材质与着色器**:深入讲解材质节点编辑器,学习如何创建主材质和实例材质,以提高效率。 * **Unreal Marketplace**:指导学员如何利用市场获取免费和付费的网格体、材质、功能和其他资源。 * **光照系统**:全面介绍UE5中的光照类型,包括光照贴图烘焙、Lightmass设置以及如何解决常见的烘焙问题。 * **Lumen光照引擎**:讲解Lumen的原理,如何创建能产生实时间接光照的发光材质。 * **Nanite虚拟化几何**:介绍Nanite如何支持百万级多边形网格体而不会影响性能,如何创建Nanite素材,并讨论其局限性及解决方案。 * **Quixel Bridge (Megascans)**:学习如何直接在UE5中集成并使用Quixel Bridge,获取Megascans资源,包括免费材质。 * **外部资源导入**:演示如何导入FBX文件,并解决导入时可能出现的材质问题。 * **蓝图可视化脚本**:从创建第一个蓝图、事件、变量和函数开始,逐步学习如何构建蓝图健康和伤害系统。 * **完整游戏开发**:通过一个功能齐全的游戏项目,学习项目规划、地形雕刻、地形自动材质绘制、创建逼真的水体、添加植被、导入、绑定和动画角色、创建HUD、蓝图食物缓存,以及Niagara VFX系统和事件管理。 * **角色动画**:从头开始学习导入和动画化角色,包括下载角色网格体和动画、设置输入控制、以及角色动画混合。 * **UE5 Metahumans**:介绍Metahuman Creator,学习如何创建逼真的人类角色,以及Metahuman的骨骼绑定和动画序列器的基础知识。 本课程旨在帮助学员在短短几小时内,从UE5的零基础成长为能够独立创作内容的“英雄”。
*Brand New Lectures Added This Month*:Character Movement and Animations From ScratchUE5 Metahumans (Creation and Animation)Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.Just a bit of what the course covers:Introduction to Unreal Engine 5Overview of the new UE5 user interfaceHow to setup your first projectCreating your first levelAdjusting manual exposure and exploring post process volumesFull Introduction to Materials and ShadersHow to build materials using the material node editorHow to create master and instance materials to easily cut down on material effortsExplore the Unreal MarketplaceHow to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots moreUnreal Engine Lighting BasicsA full introduction to different lighting types in UE5How to use light map baking to create playable beautiful environmentsAn overview on lightmass settingsHow to fix common light map issuesNew: Lumen Lighting EngineIntroduction on how the lumen lighting engine works to create amazing real-time environment lightingHow to create emissive materials that generate both direct and indirect real-time lightingNew: Nanite Virtualized GeometryIntroduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issuesHow to create Nanite assets from existing meshesDiscussions around Nanite limitation like overdraw and how to overcome these limitationsThe Integrated Quixel Bridge (Megascans) LibraryHow to get started with the Quixel Bridge and Megascan meshes right from the UE5 interfaceA look at pre-built free Quixel Bridge materialsImporting External Meshes and Assets to Unreal Engine 5A walkthrough on how to import FBX files right into UE5How to fix possible material issues at importComplete Introduction to the Blueprint Visualized Scripting EngineHow to build your very first blueprints and create events in UE5More in depth examples of creating your first UE5 blueprintsHow to create and use Blueprint Variables and FunctionsHow to build a blueprint health and damage system that updates in realtimeWe then build a completely functional game that covers additional concepts like:Planning a projectSetting up a project for the first timeSculpting landscapes and terrainsPainting materials on landscapesCreating "auto" materials that paint different materials based on the slope of the terrainHow to create realistic water bodies like oceans and lakesAdding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creatorImporting, rigging, and adding animations to charactersCreating a on screen HUD (Heads Up Display) overlay that shows real-time progress barsCreating blueprint food cachesIntroduction to Unreal's VFX system NiagraHow to use the Event Tick and Timed Events in UE5And lots more...Learn how to Import and Animate Characters from ScratchDownload Character Meshes and AnimationsFull Character Setup with Input Keys (Idle, Walk, Run, and Jump)Character Animation BlendingIntroduction to UE5 Metahumans (Digital Humans)Learn how to use the Metahuman Creator to create amazingly real human charactersBasic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.