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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-cliff-and-rock-shader-with-tileable-textures/
课程评论:没有评论
**课程名称:** Unreal Engine: 悬崖与岩石材质(使用可平铺纹理) **课程概述:** 本课程将深入讲解如何在 Unreal Engine 中创建适用于岩石模型、游戏就绪的材质。通过完整的分解和跟随式教程,您将能够创建自己的材质,用于游戏和个人项目。课程将实时演示,并提供详尽的解释,帮助您理解材质的构建过程。本教程使用 Unreal Engine 4.27,但所有内容同样也适用于 Unreal Engine 5。 **适合人群:** 本教程适合任何技能水平的学习者,但假定您具备基础的 3D 内容创作知识以及软件操作能力。教程中讨论的技术在许多游戏行业工作室中都有应用,无论您的技能水平如何,都将获益匪浅。 **课程内容重点:** * 在 Unreal Engine 中设置基础材质 * 对象缩放的技巧 * 如何为大型资产使用可平铺纹理 * 使用遮罩实现多种材质的混合 * 设置灵活且用户友好的材质 * 展示 Material Functions 在 Unreal Engine 中的实际应用 * 在 Substance Painter 中创建和打包遮罩 **所需软件:** * Unreal Engine 4 (4.27) * Photoshop * Substance Painter * Quixel Bridge (尽管上述部分软件需要付费购买,但教程中的所有指令均可通过免费软件实现。例如,通道打包(在 Photoshop 和 Substance Painter 中)可以使用 GIMP 实现,Quixel Bridge 也可以用于此目的,而资产遮罩则可以使用 Quixel Mixer 创建。)
Learn how to create a game-ready shader for use with rock meshes inside of Unreal Engine. With a full breakdown and follow-along style tutorial, create your own shader to use in games and personal projects. Follow along in real-time with full explanations to help understand how the shader is being put together. This tutorial is created using Unreal 4.27, but all information is still applicable for use in Unreal Engine 5.Skill Level:This tutorial can be used at any skill level, but assumes a basic understanding of 3D content creation and how to navigate software. The techniques discussed in this tutorial are used in many studios throughout the games industry and can be useful at any skill level.This tutorial covers:- Setting up base materials in Unreal Engine- Object scaling- How to use tileable textures for large assets- Blending between multiple materials using masks- Setting up a flexible and user-friendly shader- Practical use of Material Functions inside of Unreal- Creating and packing masks in Substance PainterSoftware used:- Unreal Engine 4 (4.27)- Photoshop- Substance Painter- Quixel Bridge(Although the software above in some cases requires purchasing, all the instructions in this video can be achieved with free software. Channel packing (in Photoshop and Substance Painter can be achieved with gimp and Quixel bridge, and asset masking can be created with Quixel Mixer)