Unreal Engine Blueprint Automation

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-blueprint-automation/

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课程简介

**课程名称:** Unreal Engine Blueprint 自动化 **课程概述:** 这是一门从零开始的蓝图(Blueprint)课程,专注于自动化和工具开发。继广受欢迎的 Unreal Engine 5 Python 自动化课程之后,本课程面向所有希望快速上手、无需编写任何代码即可创建工具的开发者。 课程从蓝图编辑器介绍开始,为初学者和有经验的开发者量身定制。 **主要内容:** * **批量操作:** 课程初期将重点介绍批量操作,通过脚本化动作(Scripted Actions)批量处理资产(Assets)和 acteur。 * **资产操作工具 (Asset Action Utilities):** 批量重命名资产、修复纹理压缩设置、修改编辑器属性、移除未使用的资产、使用元数据标签等。 * **Acteur 操作工具 (Actor Action Utilities):** 同样支持各种批量处理。 * **自定义 UI 工具开发:** 进阶部分将学习创建具有自定义用户界面的工具。 * **UMG Widget 编辑器:** 探索 UMG 控件编辑器。 * **自定义 Utility Widgets:** 设计自己的实用控件。 * **自定义列表视图 (Custom List View):** 创建和使用自定义列表视图。 * **Lights Manager 工具:** 将所学知识应用于实际工具开发,例如 Lights Manager 工具。 **教学特点:** * **深入解析:** 教程不仅仅是“照着做”的视频,更注重解释“为什么这么做”,并通过单独的视频填补概念空白。 * **重要概念讲解:** 包含对 Tick 函数性能、接口(Interfaces)、Cast 节点和 Is A 节点使用时机的深入讲解。 * **UE5 全原生:** 100% 的课程内容均在 Unreal Engine 5 中录制。 **目标受众:** 希望通过蓝图实现自动化和快速创建工具的 Unreal Engine 用户,无论初学者还是有经验的开发者。

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课程详情

This is a zero to hero Blueprints course for automation and tool creation.Following well received Unreal Engine 5 Python Automation Course, this course brings automation and tool creation with Blueprints to everyone who wants to start making tools quickly and without any code.The course begins with introduction to Blueprint editor. While it requires being familiar with Unreal Engine, it's made to suit both beginners and experienced developers.In first chapters of the course, we will focus on batch operations. We will mass process assets and actors using Scripted Actions.We will dive both into Asset Action Utilities and Actor Action Utilities.Those will let you batch rename assets, fix texture compression settings, modify editor properties, remove unused assets, work with metadata tags and more.It should be enough to make you familiar with this kind of Blueprints.Then we will take it to the next level and start creating tools with custom UI.We will explore UMG widget editor, design our own Utility Widgets, create custom list view and then use it in Lights Manager tool.Tutorials in this course are not just 'do what I do' videos. I've put effort into making sure that you know why I do certain things and even though there may be some simplifications at the beginning, there are separate videos made to fill the gaps. Expect explanations on Tick function performance, what are Interfaces, or when to use Cast node and when to use Is A node instead.100% of the course content was recorded on Unreal Engine 5.

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