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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-53-building-a-traversal-parkour-system/
课程评论:没有评论
课程名称:虚幻引擎5 - 利用蓝图构建穿越跑酷系统 课程概述:本课程已更新至支持虚幻引擎5.4 - 自动重定位动画。在本课程中,您将学习构建穿越跑酷系统的概念,内容包括攀爬、跳跃、翻越和越过。课程是一个完整的蓝图工作坊,涵盖了许多有趣的蓝图概念,以穿越跑酷系统为具体案例。课程内容简化,连初学者也能轻松理解,但如果您对蓝图完全陌生,可能需要同时学习一门蓝图课程。 本课程涵盖的虚幻引擎概念不仅适用于穿越系统,还可以应用于游戏开发的许多场景。课程将定期更新,未来会增加更多使用案例。在整个课程中,我们将只使用Mixamo提供的免费动画,并通过运动扭曲和逆向运动学(IK)来构建跑酷能力。课程适合各级别的虚幻引擎开发者,始于初学者的部分,介绍本课程所使用的虚幻引擎概念,随后实施穿越跑酷系统。 本课程的目标是涵盖利用虚幻引擎构建穿越跑酷系统的基础知识。请注意,这不是可以直接用于游戏的产品,而是一个通过构建穿越跑酷系统的实践示例来学习虚幻引擎的工作坊。一旦您理解了所涵盖的概念并打下坚实的基础,就能够开发出符合您下一代游戏需求的稳固产品和框架。大多数穿越动作背后的基本概念是相同的,因此学习基础知识将帮助您为进一步探讨和构建高级系统做好准备。另外,课程还为有兴趣在Lyra中尝试穿越系统的开发者提供了额外的部分。
Note: The Course is updated to support Unreal Engine 5.4 - Auto Retargeting Animations.In this Course, you will learn the concepts to build a Traversal Parkour System which includes Climb, Hop, Mantle and Vault. It's a Complete Blueprint Workshop with a lot of Interesting concepts in Blueprints considering the Traversal Parkour System as a use case. This Course is a Simplified version of the Traversal System which can be easily understood even for the Beginners with knowledge in Blueprints. If you are completely new to Blueprints, you many need to take a Blueprint course along with.The Unreal engine concepts covered in this course is not only applied for Traversal System. It can be used in a lot of scenarios in Game development. This course will be regularly updated with more use cases in the future.We will use only Free animations from Mixamo through out this course. Motion Warping and Inverse Kinematics or IK will be used to build the Parkour abilities. This course is designed for Unreal Engine Developers at any level. Blueprints are used through-out this course. We start with a beginner's section covering the Unreal Engine Concepts used in this course followed by the Implementation of Traversal Parkour System.The Goal of this Course is to Cover the fundamentals of building a Traversal Parkour System using Unreal Engine. Please understand this is not a Product which can be readily used in games. But, consider this as a Workshop to learn Unreal Engine with a Practical Example of Building a Traversal Parkour System. Once, you understand the concepts covered and build your foundations strong, You will be in a position to develop solid products and frameworks covering all the needs of your Next Generation Games. The base concepts behind most of the Traversal Actions remains the same. So Learning the basics will help you get ready to further explore and build advanced systems.There is an Additional Section for Developers interested to try the Traversal System in Lyra.