Unreal Engine 5: Intermediate Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-5-the-intermediate-course/

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**课程名称:** Unreal Engine 5: 中级课程 **课程概述:** 本课程专为已经掌握了Unreal Engine基础知识、并渴望深入学习的学员设计。如果您正在寻找比入门课程更进一步的Unreal Engine学习内容,那么这就是为您准备的课程。我们将带您继续前进,朝着成为一名专业的视频游戏开发者迈出坚实的步伐。 **课程亮点:** * **前沿内容:** 本课程将持续更新,确保涵盖最新的Unreal Engine 5版本,为您提供市面上最前沿的学习资源。 * **结构优化:** 课程内容经过精心规划,确保循序渐进,每个章节的讲解都有坚实的基础支持,避免了知识点的跳跃和混乱,最大程度地减少学习障碍。 * **专业导向:** 课程旨在为希望走专业游戏开发道路的学员提供深入的指导,注重细节,帮助您掌握那些其他课程可能忽略的重要概念。 * **进阶技能:** 通过本课程,您将对Unreal Engine的中级概念有透彻的理解,并为学习更高级的主题做好充分准备。 **课程前提:** 您需要对以下概念有基本的了解:项目(Projects)、关卡(Levels)、Actor、网格体(Meshes)、碰撞(Collisions)以及蓝图(Blueprints)。 **课程重点内容:** * **材质与纹理 (Materials & Textures):** 学习如何创建精美、专业的材质。内容包括:材质输入、法线贴图、混合模式、着色模型、材质实例、水体材质、材质函数、纹理遮罩、UV贴图、纹理坐标节点、世界位置偏移(World Position Offset)以及贴花(Decals)。 * **地形与开放世界 (Landscapes & Open Worlds):** 学习如何创建令人惊叹的地形和庞大、无缝加载的开放世界,同时保持极高的帧率。内容包括:管理模式、雕刻模式、绘制模式、地形洞穴材质、地形自动材质、样条线(Splines)、地形草、植被模式、世界分区系统(World Partition System)、关卡实例(Level Instances)、细节级别(LOD)以及Nanite。 * **骨骼网格体与动画 (Skeletal Meshes & Animations):** 学习如何以交互的方式为骨骼网格体设置动画,并在不同动画之间进行平滑混合。内容包括:骨骼、插槽(Sockets)、动画序列、动画蓝图、状态机、混合空间(Blend Spaces)、缓存姿势(Cached Poses)、混合配置文件(Blend Profiles)、叠加动画(Additive Animations)、瞄准偏移(Aim Offsets)、动画蒙太奇(Animation Montages)、通知(Notifies)、动画曲线、变形目标(Morph Targets)以及动画属性。 * **中级蓝图 (Intermediate Blueprints):** 回顾蓝图基础,并在此基础上深入学习,以获得极高的脚本编写技巧和灵活性。内容包括:高级数据类型、数据表(Data Tables)、生成Actor、引用Actor、函数、函数库、宏、局部变量、构造脚本(Construction Script)、调试、事件分发器(Event Dispatchers)以及蓝图接口(Blueprint Interfaces)。

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Learn how to make video games with Unreal Engine 5. If you've already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner's courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: Intermediate Course.Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game DevelopersContinue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5.I also spent a great deal of time before the course was first published to plan out all the lessons so that:nothing is covered without the prerequisite knowledge needed being covered firstlectures and sections are self-contained without jumping from topic to topicIn other words, I strived to structure the course in the "ideal" order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I'm very proud of what I was able to accomplish with this course.Learn How to Be a Professional Video Game Developer Using Unreal EngineThis course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you're just looking to play around a bit, then you may not like the attention to detail. But if you're interested in getting as good as possible, I've designed this course to give you what the others won't.This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.Intermediate-Level Game Design ConceptsIf you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.The course will cover the following topics in thorough detail:Materials & TexturesLandscapes & Open WorldsSkeletal Meshes & AnimationsIntermediate BlueprintsMaterials and Textures - How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.Landscapes and Open Worlds - How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.Skeletal Meshes and Animations - How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes.Intermediate Blueprints - Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.

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