Unreal Engine 5: The Ultimate Third Person Shooter Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-5-the-complete-third-person-shooter-course/

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课程简介

**课程名称:** Unreal Engine 5:终极第三人称射击游戏课程 **课程概述:** 本课程是为希望深入学习Unreal Engine 5(UE5)的游戏开发者设计的,尤其适合有一定UE5基础或相关编程经验的学员。UE5是业界领先的3D游戏设计软件,被许多专业人士用于开发顶级游戏。本课程采用2022年4月发布的完整版UE5进行录制,旨在教授学员“游戏开发前沿技术”,帮助他们将游戏开发技能提升到“新高度”,为进入游戏行业或成为独立开发者奠定基础。 **课程内容亮点:** * **深入讲解UE5关键技术:** 课程将详细涵盖数据表 (CSV导入/导出)、Actor类型、Actor组件、事件分派器、控制器 (Controller) 与角色 (Character) 的正确区分、碰撞与交互、蓝图宏 (Blueprint Macros) 和节点、蓝图接口 (Blueprint Interfaces)、音频类等核心主题。 * **打造完整的第三人称射击游戏:** 学员将从零开始构建一个完整的演示游戏。课程前半部分将专注于创建角色控制器,包括优化移动设置、实现由玩家输入决定的精美镜头过渡、创建动画缓存状态(用于瞄准补偿器、武器处理、FABRIK IK左手定位锚定)、以及实现四向行走循环(步枪瞄准、腰射、蹲伏状态)。 * **组件化和模块化设计:** 将学习创建枪械Actor组件,利用数据表和蓝图接口事件来构建适合任何UE项目的美观代码库。 * **核心游戏系统开发:** 学习脚本化血条跟踪、库存和交互系统,以及碰撞和伤害等动作游戏关键概念。 * **用户界面 (UI) 和音频整合:** 学习使用UMG编辑器创建用户界面,如菜单、加载屏幕和准星。同时,还将学习引擎内的音频工作原理,以便为游戏添加音乐、对话和音效。 * **行业标准与前沿实践:** 课程将引入一些更高级的游戏开发概念,使学员在就业市场或个人项目中更具竞争力。 **目标学员:** * 有一定UE5基础,希望将游戏开发技能提升至新水平的开发者。 * 有其他编程语言基础,希望快速入门UE5的开发者。 * 有志于成为独立游戏开发者或加入大型游戏公司的个人。 * 对UE5感兴趣的初学者到专家级别的所有水平的学习者(尤其适合中级开发者)。 **先修要求:** * 需要有Unreal Engine的实践经验,或者在其他语言有扎实的编程基础。本课程不涵盖引擎基础知识。 **课程价值:** 完成本课程后,学员将具备将任何媒介的想法转化为实际可构建和设计项目所需的技能,并理解如何在Unreal Engine 5中制作AAA级游戏。Unreal Engine因其强大的功能和对AAA游戏(如《堡垒之夜》、《生化奇兵》、《战争机器》等)及影视作品(如《黑客帝国4》)的贡献,多次荣获“最佳游戏引擎”奖。UE5现在是免费使用的,仅在玩家游戏销售额超过100万美元后才需向Epic Games支付5%的分成。

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Learn game development with Unreal Engine 5. UE5 is the industry-leading 3D game design software that the professionals use to create today's top games. Start your journey towards getting paid to make video games today! Learn Video Game Development with this Unreal Engine 5 Course for Intermediate UE5 Developers. Begin your game development career with possibly the most up-to-date game dev course on the internet - Unreal Engine 5: The Ultimate Third Person Shooter Course. Every lecture in this course was filmed using the full version of Unreal Engine 5, released in April 2022. This course is designed for those who want to learn as much about Unreal Engine 5 as possible. If you're interested in becoming an indie developer or even working for a major studio, then this is a course for you to start with. This course will teach you some beginner to intermidiate skills needed in the workplace. This course does not cover the fundamentals you are expected to have either previous experience with Unreal Engine, or a strong foundation in programming in another language. This course will cover the following topics in thorough detail in order to take you to the 'next level', such as: Data Tables.CSV (import/export) data management Actor Types Actor Components Event Dispatchers Proper Controller Vs. Character Collisions & Interactions Blueprint Macros & NodesBlueprint Interfaces Audio Classes & More! We will learn, and apply 'Cutting-Edge Game Design Software Techniques' on one of the best, if not the best software, ever published. Unreal Engine has won the "Best Game Engine" award several times from various organizations, including the Develop Industry Excellence Awards and Game Developer Magazine. The Unreal Engine has been used to develop many blockbuster movies, games and game franchises including the new movie Matrix: Resurrections, and AAA titles such as: Fortnite, BioShock, Gears of War, Splinter Cell, Rainbow 6, Borderlands, Dishonored, Mass Effect, Batman: Arkham Asylum, and hundreds more. For years, the Unreal Engine was only affordable for large companies, but now, Unreal Engine 5 is completely free to use, as long as you agree to pay Epic Games 5% of your game sales over $1 million. Learn Unreal Engine 5 in this Video Game Design Course. In this course, you will learn the fundamentals of game development using the Unreal Engine 5 through a series of lectures and tutorials. By the end of the course, you will have built an entire demo game from scratch. This course is designed for Intermediate developers wanting to to take their game to the next level. However, -ALL LEVELS- of knowledge from beginner to expert are welcome to join in the fun. The first part of the course will be centered around creating your character controller. We will spend hours tweaking our movement settings and building beautiful camera transitions determined by player inputs. We will create proper animation cache states for Aim Offset weapon handling, as well as FABRIK IK left hand postion anchoring. We will create a 4-way walk cycle while carrying a rifle in Ironsight, Hipfire, and Crouching positions. We will also focus on creating our Gun Actor Component using Data Tables and Blueprint Interface Events to craft a beautiful code base for any Unreal Engine project. Then, you will learn how to script health tracking, inventory, and interaction systems. You will learn about collisions and damage, key concepts for any action game. You will learn how to create user interfaces using the UMG Editor, so you can add things like menus, load screens, and crosshairs to your screen. And finally, you will learn how audio works within the Engine so you can add music, dialogue, and sound effects to your game. This course is designed to give you an 'edge' using Unreal Engine 5 and make you competitive in the both the job market and your personal circles. I will introduce you to some more advanced concepts of game development using the Engine. Upon completion of the course, you will have the skills necessary to translate ideas for any medium to construct and design any project, and you will understand how to make a AAA game in Unreal Engine 5.

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