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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-5-scenebuilding-crash-course/
课程评论:没有评论
课程名称:Unreal Engine 5 场景构建快速入门课程 概述:该课程是一系列短小而密集的三部分视频,旨在快速提升用户在Unreal Engine 5中进行实时视觉制作的水平。虽然本系列展示了完整的场景构建过程,但目的是帮助观众掌握使用工具生成自己内容的能力,鼓励他们超越最初的灵感图像。我强烈建议您对自己的创作过程负责,而不是完全复制我或生成AI所制作的内容。本课程使用Midjourney作为灵感起点,但任何图像都可以作为场景构建过程的基础。经过多年的大学Unreal Engine教学,James Roha努力简化并加快学习UE5的过程。 课程内容: 第一部分:介绍如何启动Unreal Engine 5,准备场景构建,通过各类来源收集灵感和免费资源。建议使用Midjourney生成个人的场景目标,Midjourney通过Discord运行,利用生成AI数据库创建2D图像。 第二部分:深入数字世界构建,展示主要的构建过程。建议观看一遍以了解流程,然后再实践。视频中创建的场景耗时约1.5小时(前期收集和导入3D资源需要稍多时间)。部分过程已加速,以改善观看体验。 第三部分:完成最终镜头并导出高质量截图。这部分展示了灯光和镜头的最终调整,并介绍了电影渲染队列的使用。 该课程旨在帮助学员快速掌握UE5核心技能,适合希望快速进行场景构建的学习者。
This short/ intensive 3 part scene building crash course is aimed at rapidly accelerating users to high level real time visual production in UE5. While this video series showcases the full process of a scene build, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.This course uses Midjourney as a starting point for inspiration, but any imagery can be used as a baseline for the scene building process. Developed over years of teaching Unreal Engine in university courses, James Roha worked to streamline and accelerate the process of learning UE5.Part 1 is about getting started with Unreal Engine 5 // preparing for building scenes by collecting inspiration and free assets from various sources. For learning this process I recommend using Midjourney to generate a scene target for yourself. MJ runs via Discord and uses a database of images via generative AI to create 2D images.Part 2 is about getting your virtual hands dirty in digital worldbuilding. This video showcases the bulk of the process. You may want to watch through first to see the flow before going through the motions yourself. The scene created in the video took me about 1.5 hours (with a little more time at the front to collect and import 3D assets) // I've sped up chunks of the process to make the video better for viewing.Part 3 is about finalizing your shot and exporting high quality screenshots. This section will showcase some final adjustments to lighting and cameras as well as introduce the movie render queue.