Unreal Engine 5: One Course Solution For Niagara VFX

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-5-one-course-solution-for-niagara-vfx/

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Unreal Engine 5 Niagara VFX 终极课程 本课程是关于 Unreal Engine 5 Niagara VFX 的一站式解决方案。您将学习如何从零开始创建各种视觉特效(VFX),包括传送门、雨、弹射物、能量打击、角色分解等。 **第一部分:Niagara 基础** * 学习 Niagara 的基本知识,包括发射器阶段和精灵渲染器。 * 通过创建蒲公英和火焰喷射器 VFX 来熟悉 Niagara 模块。 **第二部分:进阶 VFX 创作** * 利用所学知识创建多种 VFX,例如传送门、命中特效、蝴蝶、陨石攻击、激光攻击、能量打击以及弹射物(如刀刃劈砍和飞剑)。 * 学习如何修改材质以支持更多 VFX 功能。 * 使用蓝图创建 VFX 生成器,用于生成命中特效。 * 了解 VFX 完成度的三个关键状态,并通过陨石攻击进行演示。 * 使用 Blender 创建弹射物网格,并利用蓝图生成刀刃劈砍和飞剑特效。 **第三部分:自定义模块与高级特效** * 学习创建自定义 Niagara 模块的基础概念。 * 利用 Niagara 参数和命名空间创建“跟随领导者”特效。 * 通过向量数学和自定义模块计算,创建更高级的“跟随领导者”特效。 * 学习如何创建雨、瀑布和溶解效果(适用于纹理、静态网格和骨骼网格)。 * 结合距离场实现动态角色分解效果。 完成此课程后,您将能够独立创作任何您想要的 VFX。

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Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we'll start from scratch.In the first section, you are going to learn all the basic stuff that you need to know about Niagara for creating different VFX by creating dandelion FX and flame thrower. We are first going to cover the different emitter stages inside of Niagara, then start using the sprite renderer to help us to get more familiar with different Niagara modules.With all the knowledge and skills we have, in the second section, we are going to create different types of VFX like portal FX, hit impact FX, butterfly FX, meteor attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We'll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we'll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we'll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we'll go into blender and create a projectile mesh for our Niagara and use blueprint to help us spawn blade slash and flying sword.In the third section, you'll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We'll start with all the basic concepts that you must know for creating a custom Niagara module, then with the knowledge on Niagara parameter, namespaces, we'll create this follow the leader FX. Then with a little bit of vector math and some calculation in our own custom modules, we're going to create a more advanced version of it. Then, with all we've learned, we'll look into how to create rain FX, waterfall FX and dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finishing it, you should be able to create any type of VFX that you like on your own.

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