Unreal Engine 5 - Learn Environment Art for 3D Video Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-5-learn-environment-art-for-video-games/

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课程名称:虚幻引擎5 - 学习3D视频游戏的环境艺术 课程概述:该课程旨在教授如何成为一名专业的关卡/环境艺术家,专注于3D视频游戏的开发。学员将学习以下内容: - 专业项目规划 - 3D建模技巧 - 模块化建筑套件的规划与制作 - 装饰贴图的规划与制作 - 使用3Ds Max和虚幻引擎5创建清晰的项目结构 - 理解并遵循纹理密度标准 - 在虚幻引擎5中逐步集成资产 - 创建基本及高级着色器 - 使用加权法线 - 为场景布置添加道具 - 使用虚幻引擎5的地形工具进行自定义地形雕刻 - 使用植被工具创造有机环境 - 环境光照/后期处理/最终渲染合成 - 使用电影渲染队列创建高质量渲染图 - 制作专业的作品集分解文档 课程要求:无须任何先前知识,所有内容均从零开始;下载虚幻引擎5(基本理解有帮助但非必需);拥有DCC软件(3Ds Max、Maya或Blender);2D编辑软件(Photoshop或Canva);Substance Painter;并下载所有课程资源。 本课程重点在于规划与创建模块化建筑套件和装饰贴图,同时涵盖从概念到最终集成在虚幻引擎5中的环境创作的完整工作流程。我们将学习如何优化自定义资产、遵循纹理密度标准、在游戏环境的专业制作中工作、逐步更新资产/纹理以及着色器和加权法线的使用等多个方面。 目标群体包括: - 初学3D艺术家(学生或自学者), wanting to获得最相关的信息以便专注于学习 - 中级3D艺术家(毕业生或爱好者),不希望花时间在长期项目上以获取平庸的职业成果 - 在行业工作的初级3D艺术家,期望提升到更高水平 通过本课程,学员将获得面试所需的洞见,了解雇主所看重的技术知识和角色理解,并经过耐心和努力获得工作机会。

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Modular Building Kits and Trim Sheets for Video gamesLearn what it takes to become a professional Level/Environment Artist working on 3D Video Games Development!What you will learn:- Planning your Projects professionally- 3D Modelling Tips- Planning and creating Modular Building Kits- Planning and creating Trim Sheets- Creating a clean Project Structure using 3Ds Max and Unreal Engine 5- Understanding and following the Texel Density guidelines- Integrating Assets by increments in UE5- Creating basic and advanced shaders in UE5- Using Weighted Normals- Adding Props for Set Dressing a scene in UE5- Sculpting a custom terrain using UE5 Landscape Tool- Using the Foliage tool to create an organic composition to complement your exterior environments- Environment Lighting / Post-Process / Composition for a final Render- Creating High Quality Renders using the Movie render Queues- Creating a Professional Breakdown Document for your PortfolioRequirements:No prior knowledge is formally required as everything is done from scratch- Downloading UE5 (Basic understanding is helpful but not required)- DCC Package (3Ds Max or Maya or Blender)- 2D Editing software (Photoshop or Canva)- Substance Painter- Downloading all the course resourcesThis Game Art class is focusing on Planning and Creating Modular Building Kits and Trim Sheets, however, we will cover the complete workflow of Environment creation from Conception to final integration in Unreal Engine 5.Along the way, we will learn:- how to optimize our custom Assets- how to establish and follow our Texel Density guidelines- how to work on a professional production of a Video Game Environment- how to work by increments and update our assets/textures step by step- how the Shaders work in UE5- how Weighted Normals work and why we use this technique- how to create a balanced Composition doing Set Dressing- How to use Vertex Painting and Decals to make our Modular Assets look Unique- How to use the Landscape and Foliage tools to create a simple organic Setting- How to adjust the Lighting and the Post-Process for our Final Render- How to create high Quality Renders- How to create a professional Breakdown for your PortfolioI will be sharing all the insights necessary for you to understand what it takes to get interviews for jobs, and hopefully, a job offer. You will only need to put in the work and be resilient and patient!:)The main goal is to show beginners and intermediate Level/Environment Artists what really matters to employers, namely: technical knowledge and understanding of your role!Many additional tips and tricks are shared in this class covering topics such as:- Modelling- Non-destructive workflows- Quick Prototyping- Researching / Gathering References- General differences between Indie and AAA Production- Direction and Focus for your early career- How to set yourself apart- Game Art Technical DocumentationWho this course is for:- Beginner 3D Artists (School Students or Self-Taught) who are looking to get the most relevant information on what to learn and focus on- Intermediate 3d Artists (School graduates or Enthusiasts) who don't want to waste time working on long Projects where they will learn little and have average results to show for on their Portfolio- Junior 3D Artists working in the industry looking to reach the next level

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