Unreal Engine 5: Learn Blueprints Through Multiple Projects

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-5-learn-blueprints-through-multiple-projects/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**Unreal Engine 5 蓝图编程:实战三大项目** 本课程将带您通过三个不同项目,深入学习Unreal Engine 5的蓝图(Blueprints)可视化脚本系统。课程内容涵盖初级到进阶的项目实训,旨在帮助您掌握蓝图编程的核心技巧,并能独立开发游戏。 **项目一:滚球游戏 (初级)** * **核心内容:** 制作一个有趣的滚球游戏。玩家通过拾取道具得分,并需要抵达终点完成关卡。 * **学习要点:** * Actor(执行体)的概念与使用。 * Asset Migration(资产迁移):如何在不同项目间导入和使用资产。 * 蓝图基础:创建和编辑蓝图脚本。 * Game Modes(游戏模式):设置游戏规则和流程。 * HUD & Widgets(平视显示器和控件):创建用户界面,实现得分显示等功能。 * Camera & Controls(摄像机和控制):设置玩家视角和操作方式。 * 创建关卡元素:如跳台(Jump Pad)和传送门(Portal)。 * 导入和使用市场素材:丰富关卡设计。 * 构建基础游戏原型,支持未来扩展。 **项目二:Revenant 角色动画 (初级)** * **核心内容:** 下载并配置一个市场角色(Revenant),为其创建动画并进行测试。 * **学习要点:** * Montages(组合动画):创建和管理角色动作序列。 * Blend Spaces(混合空间):平滑过渡不同动画。 * Animation Blueprints(动画蓝图):控制角色的动画状态。 * Aim Offsets(瞄准偏移):实现角色的瞄准动画。 * Event Graph vs Animation Blueprint:理解不同蓝图的用途和区别。 **项目三:传送门系统 (进阶)** * **核心内容:** 制作一个创新的传送门系统,允许玩家创建传送门并实现跨越传送。 * **学习要点:** * 传送门系统设计与实现。 * Materials & Material Instances(材质与材质实例):创建和应用视觉效果。 * Portal Actor:创建可在关卡中生成的传送门Actor。 * 利用现有FPS模板:快速原型开发和修改。 * Niagara:使用Niagara粒子系统创建华丽的传送门特效。 通过这三个项目的实践,您将全面掌握Unreal Engine 5的蓝图编程能力,为您的游戏开发之路奠定坚实基础。

课程评论(0条)

课程详情

In this Unreal Engine 5 course, you'll learn Blueprints by making three different projects.Two of the projects are at a beginner level while the third one is a bit more intermediate level. In the first project, called Ball Roll, we'll create a fun ball-rolling game. You gain points by pickups and must make sure to reach the goal to complete the level. In the second project, Revenant Character, we will download a character from the market place, animate him and test the character in our project. You will learn how to setup a basic Animation Blueprint and configure the different animations for your character. For the third project, Portals, we'll create a portal system, allowing the player to spawn portals and teleport through them, similar to the game portals.Ball Roll: Beginner LevelIn this project, we'll create a fun "ball-rolling" game. You will learn about actors, asset migration, blueprints, game modes and much more. We'll finally also build a fun testing level.- Learn about Game Modes- Create a simple points system- Learn about how to use the HUD & Widgets- Learn to migrate assets from one project to another- Learn about the Camera & Controls- Create fun levels using actors we'll create, such as "Jump Pad" and "Portal".- Learn to use assets we will import from the market place for building up our levels.- Build fun level, and use this as a basic project to build the rest for yourself if needed.Revenant Character: Beginner LevelIn this project, we'll download the Revenant character from the market place. We will then create animations for him and test it in our level.You will learn about:- Montages- Blend Spaces- Animation Blueprints- Aim Offsets- Event Graph vs Animation BlueprintPortals: Intermediate LevelIn this project, we will create a Portal system to spawn portals which you can go through and pop out from the other side.- Learn about how to create a portal system- Learn about materials and material instances- Create a portal actor which will be spawned in the level- Learn to use an existing template (FPS) and change it to help us quickly prototype our game.- Learn to create portal effects using Niagara.

课程标签

0人关注该课程

主题相关的课程