Unreal Engine 5 Interactive Blueprints

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-5-interactive-blueprints/

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课程简介

**课程名称:** Unreal Engine 5 交互蓝图 **课程概述:** 本课程旨在通过最简单的方式,帮助您深入了解Unreal Engine 5中的蓝图(Blueprints)系统,包括其核心概念、不同类型及其兼容性。您将学习如何创建各种基础和高级交互,以实现专业且逼真的效果。课程的重点在于蓝图和易于使用的交互功能,而非完整的Unreal Engine 渲染、材质、光照等内容。您将能为客户提供可执行的(EXE)项目,让他们在实时环境中预览和自定义他们的项目。 **课程亮点:** * **实用技能:** 掌握蓝图编程,为数字产品提供多样化的交互选择,节省时间和成本。 * **项目导向:** 能够创建具有高度自定义和互动性的成果,并打包成可执行文件。 * **实践经验:** 课程内容整合了7年的Archviz蓝图经验,教授您如何在项目中定位问题、调试并确保一切正常。 * **资源支持:** 提供MAX、FBX和DATAsmith文件,方便您跟随示例进行学习,也可自由使用自己的项目。 **课程内容(主要章节):** * 碰撞(Collisions) * 蓝图基础:概念与应用(What Is Blueprints) * 第一人称角色设置(First Person Character) * 环境音效(Environment Sound) * 基础门的制作(Simple Door) * 带有窗帘动画的滑动门(Sliding Door With Curtains Animation) * 前端菜单创建(Menu Creation Front End) * 多重存档与关卡优化(Multiple Saves And Level Optimization) * 后端菜单创建(Menu Creation Back End) * 菜单动画(Menu Animation) * 材质更换器(Material Changer) * 灯光与音乐开关(Lights And Music On/Off) * 电视与媒体播放(TV and Media) * 水体动画(Water Animation) * 物体更换器(Object Changer) * 项目打包(Packaging) **学习目标:** 完成本课程后,您将能够独立使用Unreal Engine 5的蓝图系统创建复杂的交互,定位并解决蓝图中的问题,最终交付高质量、可交互的数字产品。

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课程详情

IntroductionWhen we are talking about physical products, usually it's difficult to change our minds, especially after purchasing them, but through digital products, we can provide different options digitally, which eventually saves us a lot of time and money.AboutIn this course, you will learn about blueprints and their different concepts, types, and compatibilities in the simplest way possible. You will also learn how to create many basic and advanced interactions in your scene, where you will be able to achieve professional and realistic results; send them to the client, where they can review their dream project in a real-time EXE product, and they can have options for a customized experience, changing whatever they are not sure about. Kindly note This course teaches you only about blueprints and easy-to-use interaction, and not everything you see in the introduction video in terms of rendering, materials, lighting, etc...as the introduction video clips were taken from a fully developed product, that teaches Unreal as a whole and also shows exact blueprints you will learn in context. On the other hand, I've uploaded the MAX, FBX, and DATAsmith files so you can follow along with the same example, otherwise, you're free to use any example you desire.Syllabus0. Collisions1. Chapter intro2. What Is Blueprints3. First Person Character 4. Environment Sound 5. Simple Door6. Sliding Door With Curtains Animation 7. Menu Creation Front End 8. Multiple Saves And Level Optimization 9. Menu Creation Back End10. Menu Animation 11. Material Changer12. Lights And Music On/Off 13. TV and Media14. Water Animation 15. Object Changer16. PackagingThis blueprint course is a 7-year combined experience in Archviz blueprints, where after this course you will know what you need, where to look, debug your project, and make sure everything is in placeLooking forward to seeing you in this course and many ahead!

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