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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-5-crowd-creation-in-the-niagara-system/
课程评论:没有评论
**课程名称:** Unreal Engine 5:Niagara 与蓝图中的群体创建 **课程概述:** 本课程将深入讲解如何在 Unreal Engine 的 Niagara 系统中创建粒子和群体。您将学习如何从基础入手,详细了解发射器(emitter)的概念及其在 Niagara 系统中的工作方式。课程将涵盖粒子的创建、不同视觉效果的实现,以及模块(modules)的结构和它们对群体效果的影响。 通过实践项目,您将巩固所学知识,首先会着手创建一个火焰效果,然后进一步学习构建 Unreal Engine 5 中的老鼠群体。具体步骤包括:创建顶点动画着色器(vertex animation shader),然后创建和自定义粒子,接着进行角色自定义、动画重定向、准星调整以及武器和动画的适配。 课程的高潮部分将是创建一个喷火器效果,并使其在老鼠群体中体现出逼真的效果。此外,还将学习如何使用蓝图(Blueprint)在群体中局部销毁粒子,这一关键技能将帮助您实现更精细的控制。您还将学习如何在 Niagara 系统中使用蓝图。 最后,课程将带领您完成效果的最终定制,掌握所有关键要点,从而能够专业地运用 Unreal Engine 5 进行群体创建。
In this course, you will learn how to work in the Niagara system in Unreal Engine, how to create particles and crowds. You will also learn how to influence crowds with a player character through Blueprint.We are start with the basics. We'll take a detailed look at what an emitter is and how to work with it in the Niagara system in Unreal Engine. How to Create particles and different effects in Unreal Engine. We will talk about modules, their structure and how the sequence of modules affects the crowd effect in Unreal Engine 5. Then we will consolidate our knowledge with an example of creating fire and proceed to create a crowd of rats in Unreal Engine 5. First we'll Create the vertex animation shader, then we'll move on to creating and customizing particles in Unreal Engine. Next, we'll customize the character, retarget and move the crosshairs, and customize the weapons and animations in Unreal Engine. We'll also Create a flamethrower effect and make its action as realistic as possible in a crowd of rats in Unreal Engine. Next, we'll work with Blueprints and learn how to locally kill particles in a crowd in Unreal Engine 5. This is a very interesting point. We will also learn how to work with Blueprints in the Niagara system.Finally, we will customize our effect, also learn all the points and learn how to work professionally in Unreal Engine 5.