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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-5-creating-an-arpg-game-from-scratch/
课程评论:没有评论
课程名称:Unreal Engine 5 从零开始创建 ARPG 游戏 课程概述:开启您的创意潜能,参加游戏设计工作坊:UE5 程序化地牢 ARPG 创建!您是否曾想过像《暗黑破坏神》那样设计自己的地牢冒险?想象一下,创建您自己的史诗级突袭,随附程序生成的地牢、无情的敌人和史诗战利品,所有这些都由 Unreal Engine 5 强大驱动。在本课程中,您将与 Markos 和 3D Tudor 一起深度研究 Unreal Engine 5,从零开始构建一个完整的 ARPG。无论您想构建史诗奇幻世界还是快节奏的动作冒险,这个课程都是您掌握程序化地牢设计、自定义 AI 和动态战斗机制的逐步指南。 课程亮点: 1. 精通 Unreal Engine 5 用于 ARPG 设计:从程序生成的地牢到敌人 AI 和自定义战斗机制,从零开始构建您的梦想 ARPG。 2. 动态地牢生成:每次游戏体验都令人耳目一新,拥有全新的布局、纹理和陷阱。 3. 建立沉浸式敌人 AI:创建巡逻、攻击并根据玩家策略适应的挑战性敌人。 4. 战利品系统与交互式宝箱:增加物品拾取和宝藏机制,提高玩家参与度。 5. 无尽的地牢层级:使用电梯和无尽级别进展,为玩家探索更深层地牢提供无缝体验。 6. 可自定义资源包:使用预制材料、粒子特效、纹理和网格,加速开发并专注于创意。 学习内容: - 构建程序生成器,确保每次游戏都有独特的地牢布局。 - 制作动态房间,增添道具和材料,赋予地牢生命。 - 实现电梯机制,解锁新层并增加挑战。 - 设计可交互的宝箱和物品,创建自定义物品管理系统。 - 制作敌人 AI,增强战斗的挑战与策略性。 - 整合物理交互、真实光影和沉浸式音效。 课程结构:课程从基础知识入手,设置一个自上而下的游戏模式,创建一个完整的主菜单。然后您将深入学习程序生成算法,动态构建无尽的地牢,结合敌人 AI 和环境道具。接着,您将设计玩家的战斗机制、创建交互元素,并实施高级 UI 系统,确保玩家在游戏体验中的流畅度。 总结: 到课程结束时,您将构建一个完整的程序化地牢系统,具备动态环境、高级敌人 AI 和战利品系统,全部使用 Unreal Engine 5。无论您是第一次设计游戏,还是希望提升技能,这门课程将装备您所需的一切,让您创造出充满地牢冒险的 ARPG 体验。期待在课程中见到您!
Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!Have you ever wanted to design your dungeon-crawling adventure like Diablo?Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot-all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we're bringing your dream game to life!Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.Whether you're dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.What to Expect:Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.Picture battling fierce enemies who adapt to your player's movements, with loot-filled treasure chests scattered throughout your game world.This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll learn to:Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon's atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.Course Breakdown:This comprehensive workshop begins with the essentials-setting up a top-down game mode and creating a fully functional main menu. You'll dive into Unreal Engine's Blueprints, where we'll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.Along the way, you will dip your hands into:Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.Your Resource Pack:To ensure you have everything you need, you'll gain access to an extensive resource pack, including:21 UI textures for custom HUDs.133 texture maps to create 53 stylized materials.2 preset particle effects for explosions and fire.17 immersive audio effects for environmental sound design.63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.A highlight post-process effect to maintain player visibility in complex environments.Course OutlineIn this course, we're going to start by covering the game essentials-basically setting up the core game mode and layout in Unreal Engine 5. Once that's sorted, we'll move on to creating a main menu that's both super user-friendly and nice to look at.After we've got the basics down, we'll dive into procedural maze generation. This is where you'll start building your dungeons, and it gets pretty fun. As we keep going, you'll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player's experience.To make things even cooler, we'll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we'll step things up by tackling enemy AI and combat, where you'll create advanced systems that add some real challenge and depth to the game.Finally, we'll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It's going to be awesome!Summing It All UpBy the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system-all in Unreal Engine 5.Whether you're designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.Keep scripting, everyone, and see you in the course!Markos - 3D Tudor