|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-5-blueprints-first-person-shooter/
课程评论:没有评论
课程名称:虚幻引擎5蓝图:第一人称射击游戏(FPS) 课程概述:本课程是为希望扩展虚幻引擎5技能的初学者设计的终极第一人称射击游戏(FPS)制作课程。如果您对学习虚幻引擎5并创建第一人称射击游戏感兴趣,那么本课程非常适合您。课程还将为您的作品集增添光彩,因为我们将创建一个包含不同敌人的小场景供您挑战。 课程内容将从项目设置开始,之后添加所需的资源。我们将创建动画蓝图以实现动画逻辑,并在添加步枪和玩家动画后,为游戏创建输入动作。接下来,我们将添加动画蒙太奇、射击和重新装弹机制,以及基于行为树的智能敌人AI,具备视觉和伤害感知等能力。同时,我们将创建多种具有不同特长的敌人类型并为其进行动画制作。 学员将学习到动画通知状态的应用,如何将声音和击打反应添加到您的动画中。此外,我们还会创建一个可以添加到任意“Actor”的生命值组件,并制定敌人角色的巡逻点系统,让他们在一系列巡逻点之间巡逻。 除了以上内容,我们还将使用窗口小部件设置玩家的HUD,并创建一个基础物品类,以便轻松创建玩家可以拾取的新物品,如生命值和弹药。请注意,整个项目的下载链接将在第三讲的“项目资产”中提供。
This is the ultimate Unreal Engine 5 FPS Shooter Game perfect for beginners that are looking to expand their skills in Unreal Engine 5. If you're interested in learning more about Unreal Engine 5 and how to create a First Person Shooter, then this course is for you. The course will also be a nice addition to your portfolio as we are going to create a small scene with different enemies to defeat.We will start with setting up the project and after that we will add assets we need to use. We will then create the animation blueprint to implement animation logic. Once the rifle and player animations are added we will also create input actions for your game.Later in the project, we will add animation montages, shooting and reloading mechanics, smart enemy AI with behavior trees that has senses such as Sight and Damage sense. We will also create multiple enemy types with different strengths and animate them as well.You will also learn about animation notify states and how you can add sound and hit reactions to your animations.We will also create a health component that can be added to any "Actor". You will also learn how to create a patrol point system for the enemy character in order to make them patrol alongside a set of patrol points.In addition to all above, we will also setup the player HUD using widgets and then we will also create a base item class so we can easily create new items that the player can pickup, such as health and ammo.Please note that, the entire project is available for download in lecture 3 "Project Assets".