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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-5-7-course-in-1-ultimate-mega-course-ue5/
课程评论:没有评论
课程名称:Unreal Engine 5: 7门课程合一终极大课程UE5 课程概述: 本课程包含七个独立的子课程,适合不同层次的学习者,尤其是初学者。以下是每个子课程的简要介绍: 1. **战斗机课程 F18**: 本课程将教你如何使用混沌车辆系统制作类似《王牌战士》的游戏。我们将从移动F18战斗机开始,逐步添加引擎效果、声音、飞行和目标射击功能,最终创建一个带有雷达和地对空导弹系统的战斗机游戏。 2. **坦克课程 M1艾布拉姆斯**: 在本课程中,你将学习如何从定义引擎和车轮开始制作坦克游戏。我们会添加声音、视觉效果、用户界面(如生命值和重新装填条)并实现敌方炮火功能,预测坦克移动并进行攻击。 3. **直升机课程 阿帕奇**: 本课程专注于直升机的运动、旋转及手刹使用。你将学习如何使用车辆移动组件使直升机飞行,并添加以尼亚加拉效果显示高度的视觉效果。课程还会引入反空军炮作为敌对单位。 4. **海洋舰船课程 驱逐舰**: 此课程将指导你创建在海面上漂浮的舰船游戏,从创建海洋、导入舰船文件到制作舰船蓝图,最后实现舰船炮火和反舰炮的相互作用。 5. **混沌毁坏课程 建筑**: 本课程着重于混沌毁坏的基本原理,如何制作可破坏的物体,设置其对爆炸的抵抗力,课程中你会创建带有玻璃、混凝土和木材的建筑。 6. **第一人称射击课程 M4**: 从创建可移动的第一人称角色开始,添加用户界面和弹药管理系统,再到武器射击机制和动画,最后创建AI敌人及其战斗行为。 7. **平台课程 Stack O Bot**: 本课程涉及角色蓝图的创建及动画表现,添加跳跃、喷气背包,创建自动开关的门和不同类型的电梯,以及可推动玩家的动态平台。 通过本课程的学习,您将掌握多种使用虚幻引擎5创建游戏的技巧,适用于各种类型的游戏项目。
we have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery's that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get back