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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engine-4x-product-visualization-with-blueprints/
课程评论:没有评论
## 《Unreal Engine 4.x - 使用蓝图进行产品可视化》课程总结 本课程旨在从零开始教授学员如何利用 Unreal Engine 4 和蓝图(Blueprints)创建交互式 3D 产品可视化。课程内容涵盖了相机动画、材质切换、屏幕数据库展示以及蓝图的高级配置,并可应用于游戏、VR 或信息架构等领域。 **课程结构:** **第一部分:蓝图基础** * **蓝图概念:** 了解蓝图是什么以及不同类型的蓝图。 * **蓝图核心要素:** 学习变量、类型、数组、函数、事件及其行为。 * **数据管理:** 掌握数据表的使用以及蓝图之间的通信。 * **实践应用:** 学习用户界面(UI)的构建,并将所学概念融会贯通进行实践。 **第二部分:材质与蓝图的交互** * **游戏模式与玩家控制器:** 深入理解 GameMode 和 Player Controller 的作用。 * **材质参数:** 研究材质参数及其通过蓝图实现的交互。 * **UI 与材质联动:** 开始学习如何通过用户界面控制材质。 **第三部分:高级 UI 与数据集成** * **高级 UI 操作:** 学习更复杂的 UI 设计和功能实现。 * **数据导入与展示:** 学习如何从电子表格导入数据,并将其集成到项目中,在 UI 上进行展示。 * **数据转换与错误处理:** 掌握数据转换技巧,并学习如何运用高级技术避免常见错误。 **第四部分:用户界面交互扩展** * **增强 UI 易用性:** 进一步优化用户界面的交互体验。 * **相机连接与动画:** 将相机与 UI 连接,并制作相机间的过渡动画,实现多角度产品展示。 * **音频集成:** 创建并集成带有背景音乐的播放器,根据用户操作播放确认或错误音效。 **课程亮点:** * **全面技能:** 学员将掌握可视化自身项目所需的全部工具和技术。 * **广泛应用:** 所学知识可应用于游戏机制设计或信息架构。 * **导师支持:** 享有 instructor 在问答区的 24/7 直接支持。 * **终身访问:** 永久访问所有课程内容,包括视频和各章节项目文件。 课程鼓励学员观看演示视频,完成最终项目,充分发挥创意,可视化所需的产品或 3D 模型。
Hello and welcome to the course: Product Visualization with Unreal Engine and BlueprintsIn this course, we will learn from scratch how to create interactive 3D visualizations for all types of digital products and models, implementing camera animations, material changes, presenting databases on screen, and advanced configurations with Blueprints. It will also help you implement advanced mechanics for video games, VR, or information architecture.Unreal Engine is one of the most powerful tools on the market for VR, architecture, and commercial product visualization. Your instructor, Alfonso Alcaide, with more than 5 years of experience using this tool, will guide you through these lessons and help you understand how to use Blueprints to create professional-quality interactive 3D visualizations.The course is divided into 4 main sections.In the first section:We will begin by understanding what a blueprint is and the different types available.We will continue studying variables, types, arrays, functions, events and their behaviors, data tables, and communication between blueprints.At the end of this section, we will study the user interface and combine all of these concepts into a practical lesson.In the second section:We will delve deeper into the use of GameMode and Player Controller.We will study parameters in materials and their interaction through blueprints.The next step will be to begin interacting with materials through the user interface.In the third section:We will delve into advanced user interface usage.We will learn how to import data using a spreadsheet and integrate it into our project. We will present it on the Connecting to the User Interface screen.We will learn data conversion, applying advanced techniques to avoid common errors.In the fourth section:We will extend interaction through the user interface to make it more usable.We'll connect the cameras to the user interface and animate the transitions between cameras to view the product from different locations.We'll create and integrate a player with ambient music.We'll apply confirmation or error sounds depending on the actions performed, all through the user interface.At the end of this section, you'll be able to unleash your imagination using what you've learned and create a final project visualizing the product or 3D model you need.This is a very comprehensive course in which you'll study and learn the tools necessary to visualize your own projects. You'll also be able to use everything you've learned to apply it to video game mechanics or information architecture.You'll have 24/7 direct support from the instructor in the Q & A forum.Lifetime access to all course content, including videos and projects for each section.I invite you to watch the presentation video with a complete walkthrough of the entire course.We look forward to seeing you at the course. Best regards, and thank you very much.