Unreal Engine 4 - Learn to Make a Game Prototype in UE4

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-engine-4-learn-to-make-a-game-prototype-in-ue4/

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课程简介

**Unreal Engine 4 - UE4 游戏原型制作入门** **课程概述:** 本课程将教授您如何使用Unreal Engine 4 (UE4) 构建一个经典的横版射击(Shmup)游戏原型,并在此基础上进行打磨,提升游戏品质。您将学习如何熟练运用UE4的蓝图(Blueprints)系统,并掌握被业界称为“游戏手感”(Game Feel)或“游戏汁”(Juice)的关键概念。 **为何选择本课程?** * **UE4入门与实践:** 无论您是否是UE4新手,本课程都将从零开始,引导您熟悉UE4的界面操作,并通过实际项目来学习。 * **蓝图编程精通:** 深入学习UE4强大的蓝图可视化脚本系统,无需编写传统代码即可实现复杂的游戏逻辑。 * **经典游戏制作:** 亲手打造一款经典的街机风格横版射击游戏,体验游戏开发的乐趣。 * **游戏品质提升:** 掌握“游戏手感”和“游戏汁”的核心技术,学习如何让您的游戏作品脱颖而出。 * **完整开发流程:** 从空项目开始,涵盖资源导入与调整(模型、纹理)、复用其他UE4项目的内容、音效和粒子效果的实现,让您了解游戏原型开发的完整流程。 * **深入蓝图概念:** 在熟悉基础操作后,课程将深入探讨蓝图编程的进阶概念,如继承(Inheritance)、随机化(Randomization)以及简单的程序化生成(Procedural Generation)。 **课程目标:** * 独立使用UE4创建游戏原型。 * 熟练掌握UE4的蓝图编程。 * 理解并实践提升游戏手感的关键技术。 * 掌握资源导入、调整和整合的方法。 * 能够为游戏添加音效和粒子效果。 * 了解并能够运用蓝图的进阶特性。 **本课程适合:** * 对使用UE4开发游戏感兴趣的学习者。 * 希望学习蓝图编程的学习者。 * 对经典街机游戏感兴趣的学习者。 * 希望学习如何提升游戏品质和表现的学习者。 通过本课程的学习,您将获得开发自己游戏想法所需的全方位原型制作技能。

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This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as "Game Feel" or "Juice".If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you. I've attempted to structure this course in a way that will allow someone who's never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn. After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation. By the end of this course you'll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.

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