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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-engin5-one-course-solution-for-material/
课程评论:没有评论
**Unreal Engine 5:材质全能解决方案**
本课程旨在帮助您全面掌握Unreal Engine 5中的材质创建与理解。
**课程内容概览:**
* **基础入门:** 学习创建材质所需的最基本知识,包括数据类型、lerp(线性插值)以及UV的使用,为后续学习打下坚实基础。
* **主材质构建:** 在掌握基础知识后,我们将从零开始创建第一个主材质。理解主材质的工作原理对于在Unreal Engine中进行高效工作至关重要。课程还将深入讲解基础颜色、法线贴图、粗糙度贴图等多种贴图的使用。
* **场景创作与顶点绘画:** 从零开始学习使用顶点绘画技术创建场景。从规划到渲染,您将掌握整个流程,并能够独立创建各种场景。
* **自动景观材质:** 学习从零开始创建自动景观材质。本部分将整合前述所有学习内容,并引入创建不同材质混合蒙版、自动植被、运行时虚拟纹理、平铺断裂技术等高级概念。
**课程目标:**
完成本课程后,您将能够阅读大多数复杂的材质节点图,并轻松跟随其他关于材质的教程进行学习。
Learn everything you need to know for creating and upstanding what's going on in materials for Unreal Engine 5.We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.After the first section, with everything we learned, we'll dive deeper into materials to create our first master material. Understanding how a master material works is essential for working inside of Unreal Engine. And we do it completely from scratch. We'll also be going over usage of different maps like base color, normal, roughness and etc.In the third section, we'll start create a scene using vertex painting from scratch. You'll learn the entire process from planning to rendering. After this section, you should be able to create any scene that you want.In the final section, we'll be creating an auto landscape material right from scratch. In this section, not only will you apply all the things you learned previously, but you'll also learn how to create different masks for blending materials, auto foliage, runtime virtual texture, tiling break up techniques and all the other cool stuff.After this course, you should able to read most of the complicated graphs and follow any tutorials about materials you like.