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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-development-kit-game-programming-with-unrealscript/
课程评论:没有评论
课程名称:《Unreal Development Kit 游戏编程与 UnrealScript》 课程概述:本课程由资深游戏开发者及作者 Alan Thorn 提供,是对 UnrealScript 的全面介绍。课程采用循序渐进的方法,指导学员从 UDK 的配置及文件管理的基础知识开始,逐步创建一款功能丰富的游戏,包括时间限制行为和编辑器集成。课程内容清晰简明,涵盖了从零开始使用 UnrealScript 创建实用游戏的全过程,同时展示了该语言的核心特性。课程开始时会讲解如何配置 UDK 文件及软件,最终实现一个具有时间限制、编辑器集成、基于组件的角色及自定义 Kismet 节点的完整游戏。在此过程中,学员将学习到核心的 UnrealScript 特性,例如用于调试的控制台命令、动态变化角色行为的类状态、自定义 Kismet 节点以视觉化控制程序流、通过文本配置文件调整类设置等。完成课程后,学员将完成一款功能丰富的 UnrealScript 游戏,奠定在该语言领域的坚实基础,以便在未来开发自己的游戏。 关于作者:Alan Thorn 是一位驻伦敦的游戏开发者、自由程序员和作者,拥有超过 13 年的行业经验。他于2010年成立了 Wax Lyrical Games,并创造了获奖游戏《Baron Wittard: Nemesis of Ragnarok》。他已出版10个视频培训课程和11本关于游戏开发的书籍,包括《Unity 4 Fundamentals: Get Started at Making Games with Unity》、《UDK 游戏开发》和《Pro Unity Game Development with C#》。此外,他还担任国家电影电视学校游戏设计与开发硕士项目的客座讲师。
This course is a comprehensive introduction to UnrealScript presented by Alan Thorn, veteran game developer and author with over 12 years of industry experience. Taking a step-by-step approach, you'll move from the basics of configuring the UDK and its files to coding a feature-filled game complete with timed behavior and editor integration. Clear and concise, this course takes you from start to finish through the creation of a practical game in UnrealScript, demonstrating the core features of the language along the way. It starts by exploring how to configure UDK files and software and ends with a working game featuring time-limits, editor integration, component-based actors, and custom Kismet nodes. Overall, you'll see how to build a game from the ground up. Along the way, you'll explore core UnrealScript features such as console commands for improving debugging, class states for dynamically changing actor behavior, custom Kismet nodes to control program flow visually, the ability to tweak class settings through text-based configuration files, and much more besides. By the end of this course, you'll have coded a feature-filled game in UnrealScript and the UDK. In achieving this, you'll establish a solid foundation in UnrealScript that you can utilize when building your own games. About the Author Alan Thorn is a London-based game developer, freelance programmer, and author with over 13 years of industry experience. He founded Wax Lyrical Games in 2010, and is the creator of the award-winning game, Baron Wittard: Nemesis of Ragnarok. He is the author of 10 video-training courses and 11 books on game development, including Unity 4 Fundamentals: Get Started at Making Games with Unity, Focal Press, UDK Game Development, and Pro Unity Game Development with C#, Apress. He is also a visiting lecturer on the Game Design & Development Masters Program at the National Film and Television School.