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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-5-niagara-advanced-niagara/
课程评论:没有评论
**课程名称:Unreal 5 Niagara - 高级 Niagara** **课程概述:** 本课程是 Unreal Engine 5 Niagara 系列的第二部分,将深入探讨 Niagara 的高级功能。您将学习如何利用数据接口(Data Interfaces)将其他引擎中的数据导入 Niagara,从而创建极其复杂、动态且交互式的特效系统。 课程内容涵盖但不限于: * **数据接口应用:** 学习使用 Data Interfaces 采样多种引擎数据,包括: * 运行时虚拟纹理 (Runtime Virtual Textures) * 渲染目标 (Render Targets) * 碰撞 (Collisions) * 纹理 (Textures) * 网格顶点和 UV (Mesh Vertices and UVs) * 样条曲线 (Splines) * 玩家数据 (Player Data) * 有符号距离场 (Signed Distance Fields) * 网格距离场 (Mesh Distance Fields) * **高级特效创建:** 通过广泛的数据采样,实现复杂的运动和交互,全面拓展 Niagara 工具集,创造逼真的实时视觉效果。 * **深入讲解与实践:** 课程总时长 7.5 小时,分解为 10-15 分钟的小视频。每个章节提供丰富的示例、包含详细注释的代码,以及全面的视频讲解,深度剖析特效制作的原理和技术。 * **行业标准与教学经验:** 讲师拥有 15 年的行业经验,其中包括 5 年的游戏美术硕士学位教学经验。课程将传授行业标准实践,涵盖粒子特效和渲染器的各种应用。 **课程目标:** 学完本课程,您将全面掌握使用 Unreal Engine 5 Niagara 创建动态、交互式和视觉效果丰富的实时场景所需的全部知识和技能。您不仅能学习到具体 tecniche,还能建立起扎实的视觉特效基础知识,为未来独立创造各种特效打下坚实基础。
Welcome back to part 2 of this Unreal Engine 5 Niagara Course - Advanced Niagara. In this course we expand upon the topics we covered in Part 1 and start to utilise Data Interfaces to import data into Niagara from elsewhere in the engine. By sampling: Runtime Virtual Textures, Render Targets, Collisions, Textures, Mesh Vertices and UVs, Splines, Player Data, Signed Distance Fields and Mesh Distance Fields we're able to create very complex motions and interactions - fully expanding the Niagara Toolkit to create dynamic and interactive Systems. Over the course of 7.5 hours, all broken down into bite size 10-15 min videos, we cover everything mentioned above and more in this advanced deep dive into vfx and tech art. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.