Unreal 5 Materials - Part 4 Post Process Materials

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-5-materials-part-4-post-process-materials/

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课程名称:Unreal 5 材料 - 第四部分 后期处理材料 课程概述: 欢迎来到我在Udemy上提供的完整Unreal Engine 5材料课程的第四部分。在前面的课程中,我们已经学习了环境材料、带有世界位置偏移的动态植被材料以及视觉效果材料。本课程将重点介绍后期处理材料,使用场景纹理为您的场景创建全屏效果。课程时长为4小时,分为多个10-15分钟的小视频,涵盖了后期处理的基础知识、场景纹理、基于深度的效果,以及诸如水下效果、夜视效果和风格化手绘着色器的完整示例材料。 每一章节都包含丰富的实例和实用评论,并配有相应的视频讲解,详细解释所进行的操作及其原因,让您不仅学习技术,也建立起第一原则概念的基础知识,为将来创建您自己的着色器奠定基础。课程结合我15年的行业标准实践经验(包括在硕士学位课程中教授游戏艺术5年),将涵盖后期处理材料的各种使用方法,包括基础知识、场景深度、模糊和失真、材料效果、水下、夜视、索贝尔边缘检测、假光照和风格化手绘效果等。

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Welcome to Part 4 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 - Environmental Materials and Part 2 - Animated Foliage Materials with World Position Offset and Part 3 - Visual Effects Materials, this course looks at Post Process Materials - using Scene Textures to create full screen effects for your scenes. Over the course of 4 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Post Process, Scene Textures, Depth based Effects and full example Materials for things like Underwater, Night Vision and Stylised Hand Drawn shaders. Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why - so you're learning both the techniques and building up a base of background knowledge of first principal concepts, allowing you to build up your own shaders in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Post Process Materials - Basics, Scene Depth, Blurs and Distortions, Material Effects, Underwater, Night Vision, Sobel Edge Detection, Fake Lighting and Stylised Hand Drawn effects.

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