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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-5-materials-part-3-vfx-materials/
课程评论:没有评论
课程名称:虚幻引擎5材质 - 第3部分 VFX材质 课程概述: 欢迎参加我的完整虚幻引擎5材质课程的第3部分,本课程致力于视觉效果材质的创建。继第1部分——环境材质和第2部分——动画植被材质(使用世界位置偏移)之后,本课程将深入探讨如何利用纹理和着色器数学来模拟真实世界中的效果。在8.5小时的课程中,所有内容被分解为10-15分钟的小视频,涵盖从大气效果(例如光束和雾材质)到火焰、烟雾、水以及魔法等主题。每个章节都包含多个示例,辅以实用注释,以及相应的视频讲解,详细说明操作步骤和背后的原因,帮助您学习技术的同时建立扎实的基础知识,便于将来自己创建着色器。 凭借我15年的行业标准实践经验,其中包括5年的硕士学位游戏艺术教学经历,本课程将涵盖纹理的各种应用、基于UV的着色器数学、参数和动画等内容,全面装备您在虚幻引擎5中为实时场景添加视觉效果的能力。
Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 - Environmental Materials and Part 2 - Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials - using Textures and Shader Math to replicate real world effects. Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic. Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why - so you're learning both the techniques and building up a base of background knowledge of first principal concepts, allowing you to build up your own shaders in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Textures, Shader Maths based off UVs, Parameters, and Animation - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.