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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-5-materials-part-2-world-position-offset/
课程评论:没有评论
Unreal Engine 5 材质高级教程:世界位置偏移动画 本课程是《Unreal 5 材质 - 第一部分:环境》的进阶课程,深入讲解 Unreal Engine 5 中的世界位置偏移(World Position Offset - WPO)技术,时长共计 7 小时。 **课程内容概述:** * **WPO基础与原理:** 深入理解 WPO 的基本概念、技术原理,以及如何利用世界、局部和自定义向量控制动画。 * **动画示例:** 通过一系列简单示例,包括悬挂的链条和基础布料,巩固 WPO 理论知识,并学习关键的应用工作流程。 * **植物材质:** 学习如何使用全局风力参数控制多个材质,以及不同植物类型如何需要特定的 WPO 设置。 * **高级 WPO 应用:** 探索 WPO 的更高级用法,例如重新推导法线(Rederiving Normals)以确保 WPO 变形后的模型着色正确。 * **全局效果:** 学习影响整个世界的 WPO 应用,例如通过着色器轻松创建弯曲的世界。 **核心价值:** WPO 是一项强大的技术,能够帮助学习者掌握向量数学,并学会利用蓝图(Blueprints)和顶点颜色(Vertex Colours)来控制模型和材质,为场景增添生命力,创建逼真的植被动画。
Following up from Unreal 5 Materials Part 1 - Environments we take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 - in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations. Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our AnimationsPart 2 is a series of simple examples - from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows. Part 3 we take a look at foliage shaders - how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings. Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects - creating curved worlds easily using shaders. WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.