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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unreal-5-materials-part-1-environments/
课程评论:没有评论
课程名称:虚幻引擎5 材质 - 第1部分 环境 课程概述:本课程的第一部分提供了虚幻引擎5材质编辑器的全面概述,从材质类型和混合模式到各个数学节点和输入数据,重点不仅在于“如何”做事情,还探讨“为什么”,深入了解引擎背后的逻辑和数学原理。课程将教授如何构建自己的材质函数,并将其整合到工作流程中,生成强大且灵活的材质。此外,我们还将详细研究UV坐标的工作原理,以及如何利用这些知识实现扭曲、动画和视差遮挡映射等效果。 课程的第二部分将应用第一部分所学的知识于环境材质,内容包括:主材质及其构建最佳实践,贴花及其各种混合模式,复杂效果如基于角度的遮罩和自定义贴花响应,顶点绘画以在材质类型之间混合,不同方法制作景观材质及使用RVT将对象与之融合,新的分层材质系统,如何利用输入数据自动化材质变体并创造基于角度的效果,如雪的效果。
Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 - from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing. Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV's - how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping. Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering: Master Materials and some best practices in how to build them, Decals and their various blend modes - as well as more complex effects such as Angle Based Masking and Custom Decal responses, Vertex Painting to blend between material types, various approaches to make Landscape Materials and using RVTs to blend objects into them, the new Layered Materials system how to use Input Data to automate variation in materials and create angle based effects such as Snow.