The Ultimate 2D Top Down Unreal Engine Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/unreal-2d-top-down/

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课程简介

《UE5终极2D俯视角游戏开发课程》 本课程旨在教授您使用Unreal Engine 5制作2D俯视角游戏的全部知识,通过三个不同的游戏项目实现。 **课程亮点:** * **三大游戏项目实践:** * **项目一:复古怪物捕捉游戏** - 专注于Paper 2D,学习精灵图、动画、Tile Map地图构建、图层排序、俯视角角色移动与方向动画、以及交互系统和UI(对白、状态显示)。 * **项目二:俯视角冒险游戏** - 在项目一基础上,深入学习Tile Map和精灵图的应用,并实现剑与弓的战斗机制,包括命中框、击退等。 * **项目三:2D3D混合RPG** - 创造2D角色精灵与3D环境的融合,实现JRPG风格的高清视觉效果,并利用Data Tables和动态UI Widgets构建更复杂的对话系统(逐字显示)。 * **全面Unreal Engine 5技能:** 课程涵盖的知识不仅限于2D俯视角游戏,更适用于通用游戏开发。 * **零基础友好:** 包含UE5快速入门课程,适合初学者。 * **实战导向:** 结合作者在YouTube和日本游戏开发学校的教学经验,注重传授真正的游戏开发流程。 **核心内容:** * **Paper 2D精灵图与动画** * **Tile Map地图设计与构建** * **图层排序** * **俯视角角色控制与动画** * **战斗系统(命中框、击退)** * **UI/UX设计(对白系统、状态显示、动态UI)** * **C++与蓝图编程基础** * **UE5最新特性(如3D环境中的2D渲染)** 无论您是Unreal Engine新手还是希望深化2D游戏开发技能的开发者,本课程都将为您提供无与伦比的学习体验。

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Welcome to The Ultimate 2D Top Down Unreal Engine Course.This course will teach you everything you need to know about making 2D Top Down Games in Unreal Engine 5 by creating 3 different games.The first 2 projects are 2D games only using sprites, while the last projects is a 2D3D Hybrid mixing 2D Sprites for the characters with a 3D environment making use of Unreal Engine's cutting edge lighting and post processing.Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.All of the knowledge you'll acquire by going through this course of course doesn't only apply to Top Down games, but to creating games in general!If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.After covering the basics we'll jump right into making 3 awesome Top Down Games!The first game is modeled after retro 'monster catcher' games and you'll learn all about Paper 2D and how we can use sprites and animations in our games.We also cover how to use Tile Maps to build our stages and place obstacles and decorations in it as well that will use proper layer sorting so the character appears in front or behind;You'll also learn how to set up Top Down character movement and directional animations from scratch and we'll end things off by creating an interaction system and a Hud Widget that shows dialogue lines and status text.The second game is a Top Down Adventure game again using Tile maps and Sprites.We'll expand upon what we learned in the first chapter and also learn about the intricacies of sword and bow based combat by implementing hitboxes, knockback and much more.The last project is the Hybrid RPG which uses 2D character sprites in a 3D Environment for that unique high definition look that has become popular for JRPGs in recent years.We'll expand upon the dialogue system by using Data Tables and UI Widgets that change size depending on the length of our text which will build up letter by letter.

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