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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unityinventory/
课程评论:没有评论
课程名称:Unity RPG Inventory Systems Asset Pack: Behind The Scenes 课程概述:本课程旨在教您如何为任何需要物品拾取、丢弃、移动和装备的项目集成库存系统。该系列课程在Kickstarter上获得了超过200%的资金支持,适合中级Unity用户。建议学员至少完成我们的《完整Unity开发者2D或3D》课程的一半或同等课程。 本课程是RPG系列的第二部分,虽然完成第一部分(RPG核心战斗课程)并非必要,但如果您已学习过,能够更好地理解课程内容。参加本课程后,您将获得完整的库存系统资产包,您可以将其导入到现有项目中。课程将逐步指导您如何使用、修改、改进及理解驱动该资产包的代码。 请注意,本课程采用不同的格式。我们不再逐行构建库存系统,而是提供现成的代码并解释其工作原理,以帮助您快速理解。此方法非常适合已经熟悉Unity和C#的开发者,能够更快地“找到答案”。 虽然本课程是我们RPG系列的一部分,但您可以将库存系统用于任何需要物品拾取、丢弃、移动和装备的项目中。课程将涵盖以下系统: - 点击拾取和经过拾取系统 - 物品丢弃系统 - 工具提示覆盖系统 - 可堆叠物品系统 - 装备系统 - 保存和加载系统 课程内容深入探讨许多高级编程原则,包括良好的代码架构实践、接口、虚拟方法、调试工具等,这些在初学者课程中未涉及。您将获得课程论坛的访问权限,可以在广泛的话题下或针对单个视频进行讨论。此外,您还可以加入我们在Facebook上的开发者社区(近20k成员)、我们自己的社区(每天17k浏览量)以及实时在线的学生聊天小组(约10k成员)。 构建RPG是提升您游戏开发技能的绝佳方式,快来加入我们,立即开始提升您的游戏开发能力吧!
Learn how to include an inventory system for any of your projects that require items to be picked up, dropped, moved and equipped!This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.This course is the second in our RPG series, you don't need to have completed the first part of the RPG Series (the RPG Core Combat course) but it will give you an advantage if you already have. By enrolling in this course you will have access to the completed Inventory system as an asset pack which you can import into your existing project. We will also take you step-by-step through the process of using, modifying, improving and understanding the code that drives the asset pack.Please note, this course follows a different format. Rather than building the inventory system from scratch, line-by-line, we will provide you with our code and then explain how the code works so that you understand it fully. This is an approach that works well for folks who are already competent with Unity and C# and wanting to "get to the answer" more quickly.Although this course is part of our RPG series, you can use the inventory system for any of your projects that require items to be picked up, dropped, moved and equipped. In this course we will cover the following systems: The click-to-pickup and the runover-to-pickup systemsThe dropping systemThe tooltip overlay systemThe stackable item systemThe equipping systemThe saving and loading systemThe course covers many advanced programming principles and goes into great depth to discuss good code architecture practices. We cover Interfaces, Virtual Methods, the debugging tool and many more things that aren't covered in our beginner courses.You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?