3D Procedural Mesh Generation Fundamentals in Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity_procgen/

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Coursera 课程:Unity 中的 3D 程序化网格生成基础 本课程面向熟悉 Unity 并且希望利用程序化生成来提升游戏开发的学习者。 **课程内容概述:** * **3D 模型构成:** 深入了解 Unity 中 3D 模型的基本组成部分。 * **辅助类创建:** 学习创建有助于简化网格生成过程的辅助类。 * **基础图元生成:** 掌握创建可控的基础图元(primitives)的方法。 * **Perlin 噪声地形:** 使用 Perlin 噪声技术生成简单地形。 * **路径挤压:** 学习沿着路径挤压形状的技术。 * **赛道生成器:** 最终目标是创建一个能够生成简单赛道的程序化系统,并基于此搭建一个简单的赛车游戏。 通过本课程,您将能够理解并实现各种程序化网格生成技术,从而为您的游戏开发带来更多可能性。

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Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that? In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator! What makes up a 3D model in UnityCreating a helper class to easy a lot of the tricky parts of making a meshCreating some basic primitives with additional things we can controlMake a simple landscape with perlin noise.Extrude shapes along a pathCreate a simple racing game with proceduraly generated tracks! This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!

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